Other than being good in EB's the Hybrids other saving grace, is its ability to farm hansels with no money out. But I'm having a hard time getting the exact % of spy buildings, needed to have, for a build to gain this ability. And spy towers, don't seem to count towards that % either, further complicating the problem. Anyone had the time to figure out, what % of attack buildings vs Spies, is required?
Well let's see a Hansel has 1 attack building the rest Spy buildings, plus requires 459b in allies to maxP... A great Hansel Killer is 1 Attack Building (CoE) and 1 Defence Fortress (Causes Hansel's to fail in attacking back, saving you from having to buy small pots, 1st 6) ~ this comes via Swabia BTW A slightly different Hansel Smasher is 2 Attack Buildings (1 CoE n 1 Titan) can smash through a Hansel Build, plus you only need 15b in allies to maxP to smash Hansels. ~ comes via Malestone7469 I hope these two builds help you active what you set out to do...
The War Hansel build you mention, does stop other hansels, but the tower will barely register as a speed bump, for an effective Hybrid build, that can also hit Hansels with no money out. Its an ability Hybrids have, that make them somewhat worthwhile to consider, even though they get mutilated in Mithral wars, and people fight over the privilege of farming them in old school wars as well. They pay great, and it's easy to break their defenses. Sadly Old school wars don't seem anywhere near as common as they used to be, with the exception of the past 2 weeks. But there is a plethora of spy clans out there looking for trouble, usually with their mains hidden safely away, doing an Epic battle somewhere. Unless you can find those mains, your forced to deal with a clan full of hansels and spies. In that, increasingly common scenario, Hybrids can excel, and earn their keep, especially a well designed one. But at some point, if you add to many attack buildings to a hybrid, you loose that ability to farm hansels, I just need to find the % of attack buildings vs spy buildings, that allow you to keep that ability, so I can help people design, more effective builds.
I assume you 25% spy buildings, not stats. And thanks for quick reply. I'll keep testing. Although someone I know took down a Lvl 4 guild, and put up a tier 4 spy fortress and lost the ability. So I'm guessing towers don't count in the equation. Just a guess though.