how to grow stronger, quicker

Discussion in 'Strategy' started by *clock42 (01), Jul 18, 2011.

  1. If u r a new player and u were told to build the 25000 buildings first, don't listen. U need to build forges or any other building at the price of a forge. My strategy is to get involved in plunder wars, advertised on WC, to earn cash by farming OSFs. OSFs have all spy buildings and r open to the players in the clan facing them. The clan that u r in will forfeit giving the OSFs of the other clan the war tax. U want to build forges until u can save up money from plunder wars to 1.3 BILLION dollars. When u get that much u can destroy a forge and build a subterranean factory. They give u more troops and better stats. U will probraly be able to save 1.3 billion around your 16-18th land. From there keep destroying forges and building and fully upgrading 130,000,000 buildings. Each time u build one of these buildings, you should buy an Allie/allies with the money left over until you get a max plunder bonus from your allies. Max plunder bonus means that your allies are giving you the most cash from a hit that they can give you. Explore all of the lowlands and fill the land up with upgraded 130,000,000 dollar buildings, then explore 3 highlands and build subs on them. Now you want to start destroying subs and building t-4s. These buildings are the MOST EXPENSIVE building that you can buy. They give you almost 100k stats more from one building! They cost 26 billion dollars fully upgraded! Get into pwars and earn money so that u can buy these expensive buildings!

    If you need any more help or have any questions, feel free to wall clock42

    Comments are appreciated!
     
  2. Comment no forge use beastly 100 extra troops
     
  3. Warcathedrel gives 5% boost to Allie plunder
     
  4. I have 23 land imagen 5% for each of those
     
  5. The plunder equations have this form:

    Plunder = (Troops on hand)/(Total number of troops)*f(Attacker stats, Defender Stats)

    By looking at the generic plunder equation plunder is based off the ratio of troops left and not the number of troops.

    Also that 5% extra plunder from defense buildings. I have seen almost no noticeable deference from defense buildings and attack/balanced build.

    Tell you the truth what ever build you do there is almost no difference at all. The only difference is using T1/T2/T3/T4 buildings or guilds as opposed to SOS. Other than that what ever combination of T4 and SOS you do will give almost equal plunder.
     
  6. The 5% is only for that building, the bonuses don't stack. You'd need all of your buildings to be defensive if you wanted a full 5% increase to you troops plunder.
     
  7. Caths enable a high ally bonus though a good build would be 4 guilds 10 beasteries and 10 caths.
     
  8. im srry JD. i am no longer at that point in the game. i seem to have forgotten what the buildings come with. :lol:
     
  9. Hansel is easier and faster
     
  10. If u go hansel u have to be a spy and u get weaker if u go attack and sell attack buildings