how much plunder cap do these buildings give?

Discussion in 'Strategy' started by Turbo-hk, Dec 7, 2010.

  1. Lv3 Forge
    Lv2 Summoning Circle
    Lv3 Summoning Circle
    Lv3 Sub Factory

    i have 18 forges now, want to know what is the most efficient way to LCBC with all T3 buildings?

    should i remove all my forges and build Lv2 Circles first? then upgrade to Lv3 one by one? Or save 1.33bil and tear down one forge at a time?

    and how much more plunder cap do i get from building Lv3 Summoning Circles vs Lv3 Sub Factory?

    thanks so much for your help!
     
  2. U should destroy buildings a build the really strong ones, they cost alot u don't have to do what I said so don't be like I hate jeff12 for this it cost alot of money but they help alot plz don't get mad at me just saying this
     
  3. Turbo- what i did was save up 480 mil, tear down a Forge build a Lv.2 Sub then save up 850mil to upgrade...a Lv.3 Summoning circle gives the most plunder so I built 4 of those 1 aviary the rest factories...hope I could help
     
  4. 5% more from circle than factory. Save 1.35b. Try not to mix subs and circles, as there is no point stat or plunder wise.
     
  5. OMG! Punctuation is seriously lacking. Seriously..
     
  6. No really, I like how there was one comma just arbitrarily inserted Jeff. Awesome.
     
  7. Lmao khalan I know. One comma then a run-on sentence. Amazing -.-
     
  8. so if you mix subs and circles, you don't get the 5% bonus from each circle?
     
  9. You get 5% more plunder bonus compared to a factories plunder bonus. does that make sense
     
  10. What the diddy monkey bumper?
     
  11. yes i does, so i was wondering why he said there is no point mixing subs and circles, stats and plunder wise.

    i made a mistake and built 3 subs already, if i build all circles after that i still get the 5% ally plunder bonus from the circles right?
     
  12. Buildings provide their own stats but the effects are for themselves. The only exception Is aviary where the additional few troops may give you a few hits at full troop levels. But only if you overwhelm your target

    You should replace the level 2's with 4's then convert the rest to what ever tier 3 that suits your Playing style
     
  13. 2 WA is better stat then sub and circle mixed, circle is 5% plunder more. Why would you want to mix the two when you want more plunder?
     
  14. build subs and cirlces
     
  15. ^^^^ no


    2 avs give more stat wise than a sub and circle. 2 more hits give more plunder than 5% from subs.
     
  16. slower regen. people forget that sometimes
     
  17. True but still if you plan to be on for more than 2 hrs just hit 2 less times with avs.
     
  18. It's not slower regen. It's same regen rate. You enough troops to do 2 hits per regen.

    All it means is aviary is only usefull when you have time to get to full, or are forced to wait that long and then you full unload. Otherwise you never realize the bonus.

    The low troop levels at the end also mean that in real battle situations you won't win the attack using those dregs.

    So my point? Stick with full atk. If your worried about plunder use titan/circle

    Aviary is just for stat count and for that extra unload on osf
     
  19. avairies have a 5% slower regen time then regular becouse they have 100 extra troops..-.-