Hidden def items, reset bonus or what tha heck?!?

Discussion in 'Strategy' started by mikorkio, Aug 28, 2010.

  1. I while daily hitting my large and often pinned list of inactives I've noticed what seemed to be a pattern. I am going to state the apparent pattern, point out possible loopholes in the theory & then ask for feedback.

    I noticed a group of targets with an avg of 20 def points lower than another group were still harder to win battles with. Nobody of either group has towers. All targets defense are within 35 points of my attack. Nobody has allies obviously, they are inactive. The test group has about 20 targets in it. I left out the targets that range to far from my own stat strength.

    The apparent pattern Im observing is that the targets with slightly lower def stats but with much more of a mixed build are easier to hit than those of slightly higher but who are using mostly one troop building (in all cases subs actually). This would suggest that the devs in their desire to see mixed builds being employed slipped in an extra incentive to do so.

    This is further (but still unverifiabley & subjectively) supported by the observation that war enemies have failed to loot & then backed off of me in war in favor of looting another clan member who has approximately the same def, number of pots, plunder, etc. (As I was starting to go tier 3 as the buildings were being changed my troop buildings are a hodge podge of all 3 kinds reflecting the debates at the time & my subsequent confusion. :)

    The flaw in this theory would be that I can not see some kind of def bonus as I've never seen say "bracers" in a scout yet. Also a larger sample group would be useful.

    watcha think?
     
  2. Wwwwwwaaaaattttt????
     
  3. Ok simply put: I think Im loosing attacks on mixed builds with say 270 def but winning attacks on sub builds with say 290 def. Am I trippin'?
     
  4. Ummm?? I'm lost.
     
  5. I'll try again: Does anybody think the devs have slipped in a hidden defense stat advantage to using mixed builds ?
     
  6. idk what the HELL you're talking about but I DO!
     
  7. I think they might have? Any recent results?
     
  8. Theres always a percentage chance ull lose. Propacks and reset bonuses can raise them up to 33% higher than their visible stats. I think ull find that some people r tougher to hit because of that but also i think ur reading patterns into a random occurrance