help with build!

Discussion in 'Strategy' started by Proficy, Nov 16, 2012.

  1. Hey guys, I'm having questioning thoughts about how to continue with my build, I was originally hansel t4, then when I started doing bigger EB's I found I had to use far too many pots, so my attacks don't generate any cash. I built a few more balance attack buildings to compensate, I now have 3x coe 5x sos and the rest guilds on lowlands, in HL i have 13 lands explored with 2 lvl1 t5 balance and 11 guilds (currently converting all guilds to sos's) but I dunno if a full attack build would suit better for hitting EB's???
     
  2. Hansel is still profitable, with enough equipment and the two colonies you can hit without pots on Haunting, and just use the 7.5m pot on higher eb's. Do the lowlands SoS conversion later, convert the highlands to volaries first.
     
  3. The quests are worth completing. You'll need to at least be a hybrid to finish them, though. You could start as a hansel and convert enough later to complete the quests.
     
  4. I am all cf and hatchery.... Good for eb and hitting players but extremely vulnerable to spies. And when they hit back dont try my build hard to use.
     
  5. I wouldnt advise CF and hatchery, but rather CoE and colonies with a few hatcheries thrown in if you want a slightly more attack oriented build. CoE's and colonies offer better stats, and plunder than the CF/Hatcheries.
     
  6. What would make more money?? A full guild hansel or an attack build? Now in thinking to convert back to full guild with the 2 colonies, and then continue to put guilds till fully explored, I guess there's just too many options for an indecisive person to make a decision!!
     
  7. A guild hansel makes more gold, so id stick with that, and either continue till all lands explored with guilds all the way, or converting your Highlands to Volaries as the lands get more expensive than the upgrades.
     
  8. Thanks for the help and fast reply's most appreciated!! 