Can anybody come up with a reason for the disproportionate nature of equipment? I have been looking at only the equipment which is available to everyone, so not including the summer war rewards. As far as I can see the bonus from equipment is designed to benefit attack builds more than spy builds. Static Bonus Equipment: A balanced attack build* can neutralise just over 20% of a spy’s** raw attack stats through this equipment while the reverse comparison would see a spy only able to counter approximately 7% of a balanced attack build’s raw stats. Similarly an attack build can use spy attack equipment equal to 20% of the spy’s raw stat defence compared to only 10% in the reverse scenario. Maximum Static Attack: 40,900,000 Proportion of Balanced Attack Build: 9.98% Maximum Static Defence: 28,400,000 Proportion of Balanced Attack Build: 6.93% Maximum Static Spy Attack: 59,500,000 Proportion of Pure Spy Build: 21.18% Maximum Static Spy Defence: 57,000,000 Proportion of Pure Spy Build: 20.29% Percentage Bonus Equipment: The percentage bonus items are of most effect when they complement your build, for example there is little point in a Hansel with 100k defence using the shield for the extra 5k. However, for the balanced build above that 5% translates into a handy 20.5m. The same is true of the spy defence armour which offers a lot to spy builds but very little to attack builds. Overall these percentage bonus items appear to favour the attack builds: Total Attack: 13% Total Defence: 10% Total Spy Attack: 10% Total Spy Defence: 7% Not only does the attack build get a greater % from these combined items but they also start from a higher base since attack buildings give larger stats than spy buildings. Any constructive thoughts on why they devs might have aranged things this way are gratefully received. *Balanced Attack Build stats = 24x CoE lvl3, 25x Colony lvl3, Castle lvl3 **Pure Spy stats = 24x SoS lvl3, 25x Voltary lvl3, 1x Castle lvl3
Considering the spy build was not originally meant to be a real build (spies were simply meant to support troops) this is not surprising.
I could go with this if it weren't for three things. 1. Equipment was brought out long after spy builds had become a large part of the game 2. In the war update thread Kaw_Admin has said several times that they are not trying to disavantage spy builds 3. The proposed system war update brings several advantages for spy builds over attack/mixed builds