Future update idea

Discussion in 'Ideas + Feature Requests' started by Drunken_LagZz, Jan 27, 2017.

  1. Personally I think the speaker update is great, maybe increase the cap a little? However I was thinking, increase nob drop rate in quests? Maybe more ebs to drop horns/ seals. Also possibly on certain lands ( at random on other people's accounts) maybe they could place a land (if already bought upgrade) and receive a reward? But only at random and not on every plot, maybe rewards vary from a little bit of gold to a seal? Or if not maybe make it so chests drop from the lands after ug or placing. Also think about a new currency which can be an extra section in the marketplace to buy new things?

    Thanks for reading this, get back to me if this brings an idea of insensitive
     
  2. My thoughts are they need to increase global seal drop chance by 3x or more.
    That wouldn't make them common enough to just run hte all day every day, but common enough that a dedicated clan would get upwards of 2 drops a day, more if you can do tsg at a decent rate.

    And before the "only big clans do tsg that fast", they paid their way to that size. Let em have a free one or 2. At that size, hte is less profitable.

    Even if we could get down to a 1 in 7 chance for haunts, 1 in 20 for warbeasts, 1 in 16 for depraved... it would be that much more accessible.

    Also correct me if I'm wrong about depraved. I'm not 100% sure it even drops seals. Lol
     
  3. Yes I certainly agree about the drop rates, correct me if I'm wrong I read a source on the internet, 1 in 100 drop in war beasts? The little ones someone's struggle to grow these days, also the people who have high cs have most likely paid to get their , im nearly 20 mill cs and a horn or a seal has never dropped for me, ever? I have had to purchase my own