flexible clan price please....

Discussion in 'Ideas + Feature Requests' started by lil-Flame_Ele-minty-lli, Feb 24, 2014.

  1. It seems that there are more new clans than there are new players. It would be really useful to have a feedback mechanism to reduce the number of failing clans. The reason for this is that I believe (and I base this on nothing) that when a clan fails, some players stop playing because it isn't a nice experience.

    Factors to consider:
    New players entering the game
    Existing players going inactive (say 7 day inactive)
    Returning players from the inactive list,becoming active again
    Clans reaching full status
    New clan creation

    If too many new clans are created at once, some will be doomed to fail regardless of the skill and ability of the setup team.

    So easier than making all this information public, would be to make the price of new clans variable based on these factors, like a stock market tracker. Higher value clan purchase price would indicate a higher chance of failure.

    People will always be moving clans and clans will always need to recruit, so there isn't a commercial reason (linked to speaker purchase) to keep the static system.

    Good idea? Please post here to let me know.
     
  2. No this is a waste, who gives a **** if a new clan fails? Why should devs make a complicated system to fix something that isn't broken?
     
  3. Increase cost of clans = less noobs creating fail clans.
     
  4. Yes ^. The whole point of a high clan price is that so noobs cannot create fail clans.
     
  5. Better yet. Clans for sale. Prices determined by free market