BoredSavan
Well-Known Member
golthar said:CHUBBY__CHASER said:Lowland was suppose to be the alternative to ally bfa wars letting everyone war,any low land build can compete
15 pc users vs 15 average players on mixed platforms are nearly unbeatable in low land so that needs to be addressed with some solution
That’s not quite right historically, and the way we got to this point does matter.
Primal wars were introduced stripping bfa and ally bonus as a way to end roster stacking of ssh paired with lb players dominating the competition and squeezing all others out of the war system.
This worked for a while until a strategy developed for primals to use zted hansels as a viable roster, introducing the need to track regen times and the need for huge speed on both sides (hansels to get down fast on open and not leak regens and hitters to get those tough hits on hansels).
One clan was able to assemble the biggest warring hansels in kaw and dominate the competition, and war just became out of reach for anyone not associated with that clan. War participation died.
So devs introduces ll wars so that size didn’t matter. But they left the same primal mechs in place, making the focus be on speed.
With an even playing field in terms of rostering, speed became the most valuable asset a clan could have, and it became a race to see who could be the fastest, forcing people to focus on that rather than anything else.
It’s the format that is the problem. Instead of really rethinking the system, devs again and again have acted like the Dutch boy at the dike plugging holes in the war system to get to where we are today.
And they know it. They’ve stopped even trying.
Exactly. Ive suggested many times making the war type random. If a wc doesnt know if the next war will be round, primal or lowland is will help stacking. Could also bring back standard, advantage and random to further bring back strategy over pure speed. Because your right, the devs arent gonna come up with anything new.