So, of the final 3 attack, defense, and well rounded building, which ones should you chose? Attack defense or well rounded?
Depends on if you are going to be attacking more or defending more...the 50/50 building I'd say because you can still adjust slightly with allies
You shouldnt build based on what is the best building. When it comes to your final build, build the way that suits your playing style the best. That is the best way to build.
CoE the well rounded is the guaranteed best. It gives you two extra hits as L3, and three extra as either L1 or L2. On top of that between the three it gives you the most combined stats, making it the stronger build. Once you're HLBC only thing left is pots and allies. Buy allies based on what you want to be attack based or defense based.
If COE was guaranteed best, then everyone would have that building. Two or three extra hits do not translate into wins. Also COE has a longer regen time. Best overall stats doesn't mean much because you can't attack with defensive numbers. Best plunder? Go with Lairs. Best raw attack power? Go with Foundries. As MissB stated depends on your playing style. There is no wrong build.
Most people seem to build primarily COE's with however many Foundry's or Titan's mixed in to their personal taste. I typically don't advise mixing titans and foundry's as 2 COE's will give you higher attack and defense than 1 Titan and 1 Foundry will. This is one reason NOT to go hansel instead of t3, as you can use your t3 build to test and experiment to help you plan your final t4 conversion. Good luck
CoE = 2 extra hits with middle class plunder, middle attack and defense. Titans Lair = Best plunder with great defense, weakest attack. Cursed Foundry = Worst plunder, Best attack, worst defense. Theory is, if you need cash make TL. If you plan on growing at a decent rate by attacking strong EBs CoE. If you are in a weaker clan that can't do fast hauntings/ToC etc.. CF.
In my opinion, u should go for all Coe and nothing else. 1. Plunder-wise, all t4 r virtually the same. By wulf's test, even with 49 t4, the greatest plunder difference is 4m. For first hit. Does it really matter? However, given Coe provides extra two hits. Coe wins over both of them. 2. Coe doesn't take longer to regen. Just that it regen beyond 1hr for another two hits. 3. Coe gives best combined state, which will be taken into consideration in enemy's gold lost when u attk them. 4. War-wise For TL, u just take hits but can't retaliate. For CF, u can hit. But less able to def urself. Coe just sit in between. U can say Coe can do both or can't do both. Lol. However I still think it's worth it. Cuz every cf only gives 10k more attk. But 20k less def. Leave allies out of discussion first. Everyone can hv same amount of allies.