expendable units

Discussion in 'Ideas + Feature Requests' started by Simply_Josh, Jun 18, 2014.

  1. I have come to you today with a proposal that rewards PvP while minimising the possibility of exploitation. As many know the line between winning and losing in this game is often times obscure to none existent and there is not much risk going in to battle for a reward mundane compared to what HTE or higher tier ebs have to offer.

    What I prupose is instead of the usual building upgrades etc we have units such as high elfs for the unkari ice tree and for every building 10 units can be unlocked coming in at 25b a unit. The level process will also be seperate with each unit only allowed to level up if their assigned building is of the same level.

    Now how these units work they are able to take 10-100% of an enemies total gold depending on risk factor, so say there is 99% chance of victory only 1% gold will be taken however should the attacker lose all the units used will be destroyed along with 50-10% of the defenders.

    TL;DR the greater the risk the greater the reward.

    This will help hopefully to add a new dynamic to the game with a much clear prospect of winning and losing and will be another way to play the game.

    Please post thoughts and criticisms and keep in mind this is a rough thought, what do you guys think?
     
  2. Call me stûpid but I don't understand this. Can u summarize it?
     
  3. Or...We can kill those hell damn stupid wandering idiotic villagers. Like, how many there're? God, it's like if there is some cloning