ESTOCK WARS - SOLUTION to IMPROVE?

Discussion in 'Wars' started by IlI_Fuzzy_Piranha_IlI, Jan 6, 2013.

  1. I think all could see that we have problems with matchup in estock...
    Why? coz of many war times, 4 are too much.

    Examples:
    just go and check some wars..
    -there are wars with +20 additional hitters ....
    -see war today - ZAFT (LB #1) against 23and1( LB#73) - no surprise on result
    btw BIG RESPECT TO ZAFT, they do very good job in wars

    What to do?
    1/ only two times/two wars (war2 and war3), so friday and saturday GMT and NOT 4 wars
    ---> this will have effect to concentrate all clans to two war times
    2/ starting two leagues (matchup and payout will be changed....)
    league A for 30-60 participants in clan with current mithrill payout
    league B for 61-100 participants in clan with double mithrill payout
    so matchup will be going more fair and clans could choose what they prefer....

    OR
    3/ limit estocks (30-50 members only)
    4/ and add KO system to classic system wars (here could both clan choose limit how they want (30-100)

    what you think about it? Any idea how make estock wars better in matchup?

    updated
     
  2. No I like having 4 wars
     
  3. There is room for improvement the devs know... But just try to work with what you get or dont war until all the bugs are fixed. I like ur idea tho.
     
  4. I got 4th on Final war results (1.8b plunder, near 300 actions.)

    Got paid 11 mith.
    (8 after reimbursement.)

    Look on clan E.B.K war history, vs Call of Combat.

    Now that's an issue...
    :|
     
  5. Who cares just osw for fun I say
     
  6. *estoc
     
  7. I think good is
    - limit estock wars to 30-50 members only
    - add KO system to classic system wars (here could both clan choose limit how they want (30-100)
     
  8. I admit, EE doesn't suit some time zones.
    However, 4 hour wars are fine. If they were longer, stripping might take place, thats no fun, unless your the stripper...
     
  9. I like the idea of limiting number of players can participate in wars.

    My crazy idea was if clan A's OVERALL strength is 100 and the closest clan developers could find is clan B with overall strength of 60. The system can remove few small players from clan A to even it. REMOVE from war only not clan like auto veil up.