Estoc Trials - Test Wars - Week 7

Discussion in 'Wars' started by admin, Jul 18, 2013.

  1. REMEMBER
    - REIMBURSEMENT OF CRYSTALS ONLY APPLIES FOR THE WARS ON THURSDAY JULY 18th -

    Equipment

    You will no longer have the ability to equip or un-equip equipment once match ups occur. This is a necessary change as we now take equipment into account for match ups. Without blocking this, players will take off equipment before match ups in an attempt to game the system.

    Defender too Strong & Defender too Weak

    We will be placing both of these systems back into the war. The reason for this is two-fold:

    1) We are matchmaking to optimize the ability for the two clans to hit each other. Most match ups have greater than 90% hit ratios, meaning that over 90% of the possible combinations of attackers and defenders can occur.

    2) We now take into account how many players you influence when we do matchmaking. What does this mean? Let's say you have a clan full of weaker players, and invited a leader board player to join you in war. Before, this would either get you a no match or a mismatch. Now we take into account the player's influence in the war when we do the matchup. For example, if this leader board player actually cannot even hit anyone on the enemy roster, their influence on the war will be minimal and their stats won't affect the matchmaking process.

    This may also mean that on the surface, you may be matched with clans that may appear to be a lot more powerful than yours. Do not worry! If this occurs, it most likely means there are members on the opposing that cannot even hit you.

    We will be updating the matchup algorithm after the test wars on Thursday July 18th so that these weekend wars are even better.

    1 hr wars will be limited to 1 crystal.
    * *IMPORTANT* we have also restricted member participation to a range of 26 to 29 members.

    *Estoc Edge will be awarded as before. 1 level earned for winning, 1 level lost for losing. You will still lose a level if you leave your clan
    * Mithril will still be rewarded for winning.
    * No Rancor levels will be awarded

    Schedule

    Signup: 3-6 hours prior to War Start Time. This varies based on how close the wars are together.
    Matchmaking: 2 hours prior to War Start Time (Must sign up before this, rosters lock at this point)
    Activity Lock: Approximately 1 hour prior to the earliest War Start Time
    Start Time: This can vary up to 15 minutes. This will be reflected in your war timer.

    We are keeping the same setup as last weekend in order to gauge the matchup results on as similar dataset as possible.

    Wars will be a mix of 1 and 2 hour wars.

    Here are the KO and duration variations:
    2 hour war, 13 minute KO but players can come out 5 minutes early
    1 hour war, 13 minute KO but players can come out 5 minutes early
    1 hour war, random KO time between 8 and 13 minutes

    War 1
    1 hour war, 13 minute KO but players can come out 5 minutes early (advantage)
    Friday
    PDT - Friday - 1pm-1:30pm
    EDT - Friday - 4pm-4:30pm
    GMT - Friday - 8pm-8:30pm
    SGT - Saturday - 4am-4:30am

    War 2
    1 hour war, random KO time between 8 and 13 minutes
    Friday
    PDT - Friday - 8pm-8:30pm
    EDT - Friday - 11pm-11:30pm
    GMT - Saturday - 3am-3:30am
    SGT - Saturday - 11am-11:30am

    War 3
    1 hour war, 13 minute KO but players can come out 5 minutes early (advantage)
    Saturday
    PDT - Saturday - 7am-7:30am
    EDT - Saturday - 10am-10:30am
    GMT - Saturday - 2pm-2:30pm
    SGT - Saturday - 10pm-10:30pm

    War 4
    2 hour war, 13 minute KO but players can come out 5 minutes early (advantage)
    Saturday
    PDT - Saturday - 7pm-7:30pm
    EDT - Saturday - 10pm-10:30pm
    GMT - Sunday - 2am-2:30am
    SGT - Sunday - 10am-10:30am

    War 5

    Sunday
    1 hour war, random KO time between 8 and 13 minutes
    PDT - Sunday - 4am-4:30am
    EDT - Sunday - 7am-7:30am
    GMT - Sunday - 11am-11:30am
    SGT - Sunday - 7pm-7:30pm

    War 6
    2 hour war, 13 minute KO but players can come out 5 minutes early (advantage)
    Sunday
    PDT - Sunday - 1pm-1:30pm
    EDT - Sunday - 4pm-4:30pm
    GMT - Sunday - 8pm-8:30pm
    SGT - Monday - 4am-4:30am
     
  2. Thanks, at math cup would be cool though.
     
  3. Lol,It would be awesome. I know what 2 2 is, I'm gonna win
     
  4. Plus* it's invisible
     
  5. I dunno what you guys are talking about, it's clearly 24
     
  6. Ok kaw admin you got my hopes up with the thrusday test wars taking away advantage and random ko timing only to put it in for the weekend ..... Is there any hope it's going away? If not I maybe skipping season 2 altogether and if im skipping two no point in testing these.. they are just to boring this way ... Any answer would be appreciated
     
  7. Too boring? If anything they make them more exciting. With the set ko times you know exactly when they are coming up. It's easy to do(unless your tracking) and does create very much excitement saying "oh look #22 came out of ko right when I knew he would be!" While on the other hand sweeping the WR and seeing "#22 WR came out of ko just now! Quick get him before he skos!"
     
  8. Doesn't* about the set ko times sorry I'm too lazy to go back on my idevice and look through my post for mistakes on the small screen where it shows what you typed
     
  9. Same question as last page. Why do regular 10 min KOs in test wars but not these? I'm ok either way just don't understand it.
     
  10. You know I've been waiting for this special achievement you mentioned in the first test war thread,when you gonna get around to doing that??
     
  11. Soon.
     
  12. What? What achievement?
     
  13. I see feedback was taken into consideration
    Thanks devs :)
     
  14. The answer is 42! Have you not seen The Hitchhiker's Guide to the Galaxy? That's ALWAYS the answer. Just, 42.
     
  15. Unless you fix the reporting the five minute ability to come out of KO does not give anyone a chance to counter attack. I don't mind choosing when I come out of KO. But if you have no ability to counter attack how is that remotely like war? Random after 11 minutes. Some will get 3 regens in but most will get 2. At least you have the opportunity to counter attack. Without this change or faster
     
  16. Or faster news reporting this will only lead to more turtle wars and I thought the EE system was supposed to improve on that type of warring. That's my 2 cents take it or leave it idk.
     
  17. The mandatory KO time needs to be longer and the "advantage" time needs to be shorter. I sweep for targets while ko, it sucks to regen troop and often only have 2-3 minutes before I can choose to come out of ko.