Estoc Trials - Sunday War 2 (BLITZ!)

Discussion in 'Past Events' started by admin, Jun 9, 2013.

  1. News
    * Please be advised that we are running experiments with the current set of wars. We'll be running another set of different experiments next weekend.

    Sunday War #2
    War Test 2 (BLITZ!)
    Duration: 1 Hr
    Crystals: 1 Max Per player
    KO Time: 5 to 10 minutes -> Players can decide to come out of KO after 5 minutes.
    Roster Size: Minimum 25, Maximum 33

    Signups: 74
    No Match: 6

    The-Rejects there were 3 potential matches within range of your BFA, build stats and sign up size. You would have had more matches with a smaller sign up size.

    A V A L O N there were no potential match ups in range with your BFA, build stats and sign up size. Reduce your sign up size to find more potential match ups.

    Dragons Domain you build stats and BFA were very low limiting your potential matches to 1. This clan was more evenly matched with a different clan leaving you with no match.

    Acoustic Sunrise based on your stats you had 11 possible matches but they all matched with others creating an odd man out situation.

    Wolves Reborn you had no matches within range of your BFA and build stats. Increase your build stats for more potential matches.

    Zombie Exodus your BFA was too low to match you with anyone.

    Sunday War #2
    [​IMG]
    X-Axis - Clan sizes
    Y-Axis - # of signups

    As per usual, we will be monitoring clan BFA numbers and we will address any suspicious activity throughout the coming war. Please keep BFA changes post-sign up to a reasonable minimum! Anything beyond that and you will be warned and risk losing rewards and/or match-ups!
     
  2. Only took a weekend .... Every war clan matched to a eb/plunder clan huge blow out
    Only close matches are war on war plunder on plunder ....
     
  3. @ hiney


    Statement doesn't make sense. 90% of EE clans are EB clans. Only true war clans are osw clans.
     
  4. Lol u know war I meant
     
  5. My alt got killed
     
  6. So we lost to a gh stacked up clan just now and i havnt got the spells to hit the eb!?!?!
     
  7. Hey hiney, how about these "ebclans" do more then 1 war per month and learn ee better? Instead of that, those of us that do war are having to adapt to tweaks all the time and read nothing but nonstop bitching about fairness.

    As for you hiney, i think anyone following these feedback threads past few months has realised that you will keep whining regardless of what devs do. I think unless the matchups become stat per stat, bfa per bfa, propack per propack and bfe per bfe exactly the same, we will keep seeing you here, you're like a broken record. I would say stuck on repeat but that entails possibilty that you will one day add something new. Not likely.
     
  8. It dosnt matter now my spells were givven late
     
  9. our war shows how broken the current still mechs are.
     
  10. @ spyk comparing your steal numbers to their sct and assa # i figure you were all stealing from pin, what did you expect from it, ofc the plunder gained from that is low. Steal mechs have been this way for a very long time, reconsider your strategy in similar matchups instead of dwelling on steal mechanics.
     
  11. @wisdom wat I have been saying is fix the issues with match ups instead of messing with mechanics that worked out great .... And I have been saying that no matter the changes they do to the mechanics plunder build clans will lose to ee clans given enough time to adjust ... Because those clans won't or haven't stuck around long enough to learn the system or aren't willing to change their builds to have a better chance ... The minute they lose 3-5 ee matches they quit and blame the system instead of looking at wat is helping other clans win .... My "whining" has nothing to do with the system other then match up math and have given several suggestions on ways to make it better and seem several others with great ideas ... I am on here "whining" because instead of fixing the real issues with the system they tried to change the whole thing and will be starting us all over with a whole new set of issues... And won't change a single thing .. Those that put in the time will still win and those that refuse will quit
     
  12. so you think its right scouting vs actual plunder actions is how "war" should be fought..
     
  13. Some of those blowouts, even most of those blowouts had nothing to do with stats/bfe/bfa though hiney. Most matchups from last war look decent (i looked at abt 15 wars now). I agree that there was not a need to change mechanics, but i also think that there is a pretty good matchup system in place, even though willing to concede that bfe should somehow be taken into account. But most matchups would still end up this way. That is would still see partial blowouts, the rca/warlor war is an extreme rarity. Not because of how the matchup system is done on thye devs side but because there arent that many clans that can be matched that both work with such great ee war strategy. They are well 2 very well commanded clans.

    Anyway take a closer look at todays matchups hiney, you will see plenty of clans that anyone would consider underdogs at start hand their opponents a serious beating. That's why i dont blame matchup system. That is simply the case of poor preparation on the losing side or even more likely the case of very good preparation the winning side.
     
  14. I have only one thing to say. CRASHING!! Pls fix 8 times in am hr really pisses off players. It happens when im under att by multiple players and when im attacking hard. Fix pls
     
  15. if you actually play the system how it is supposed to it can be fun and challenging if you turtle against the wrong clan prepare to be in the worst. Play with the system how it is supposed to be today war took 4 trackers
     
  16. Match ups are still a mess. And the one hour wars show how bad. Built towers last season that are now worthless. Another forced rebuild. No thanks. If this is the way these wars are going then this is sad.
     
  17. @Spyk, they also outnumbered you in assa 3.5/1. These are the mechanics of kaw. Are you surprised? Their members are foregoing on individual plunder to help their team by assa and scouts. Steal ko if success pays... what 5-10 times more then scout ko? It's worth stealing in a blowout where opponent clan cant reach you anymore, but going for steals an entire war?

    It's obvious that with more steals and atk actions but still losing your clan was slow to Sko? Is my assumption correct spyk? They probably took out your spies fast nonstop and got in much more then a few atk ko's, thereby winning despite fewer atk actions. Good strategy on their part i would say.....

    Anyway to answer your question, yes, scouting allows for more strategy, even if viewing someone's build 50 times is ridiculous it is still an essential part of war in kaw and in system wars it has always been a valued tool.
     
  18. Our last match-up was a good and a close one. Was exciting but even so was another turtle war. Mechanics will need to be changed to avoid a majority of EEs being turtle wars by one or both sides. Majority (not all) of one hour wars decided by opening. This last war was an example of one of the minority not decided at the start. I think regen range is too short (I'd like a range about 15 min, say 12-18 min). I think 2 or 4 hour wars are better than 1 hour. Wars started as 48 hours when in system and get shorter and shorter.... Become spam contests....
     
  19. Show me 1 were a plunder clan blew out an ee clan today?

    My fundamental issue with the system is that they try to split kingdoms strengths up individually and compare the numbers and match that way ... When doing so doesn't make the best possible match and leads to two great clans in a lopsided match due only to matching them ... Trying to compare and match 3 numbers is way harder and far more inaccurate then they calculated a kingdoms true strength then added them all together then I feel like that would not only eliminate the lopsidedness from many matches that could have been great but also open up more matches for some clans