News * Please be advised that we are running experiments with the current set of wars. We'll be running another set of different experiments next weekend. Friday War #2 War Test 1 (normal duration) Duration: 2 Hr Crystals: 2 Max Per player Roster Size: Minimum 25, Maximum 33 Signups: 35 No Match: 7 ZAFT Carnage your BFA was too high. The OutlawZ odd man Out UnBeKnowN BFA was too low TAMOANCHAN BFA too high Acoustic Sunrise, A V A L O N odd man out The Umbrella Corp. BFA too high. Friday War #2 X-Axis - Clan sizes Y-Axis - # of signups As per usual, we will be monitoring clan BFA numbers and we will address any suspicious activity throughout the coming war. Please keep BFA changes post-sign up to a reasonable minimum! Anything beyond that and you will be warned and risk losing rewards and/or match-ups!
I was at Unbeknown for the no match,got a little mith from razor,But again I stress the devs to take equipment under higher scrutiny.I've seen players my size with bows maces armor swords the whole list filled to the brim,and by dropping their build getting an unfair advantage in war against someone their size but with less equipment to even out the stats.I propose the devs treat the static bonuses from the equipment as a part of the players base stats,Ergo say I have 5 mill attack,and I have an item that has 10 mill attack,I would be treated as if I had 15 mill attack in all,I think this would stop alot of the complaints,and would make matchup1337 s fairer on both sides.
OK This pin time is too lame for me I feel like I am fighting Guile from Street Fighter that turtle game is boring and I hate guessing. Here is my idea to solve this lame stuff.If a player gets KOed they have to regen to 15 mins. If a player self KOs then they get rewarded to wake up out of pin thru 5-15 mins.With this new idea Sko is rewarded more but if you get KOed is your teammate willing to bail you out. This will bring back tracking at 50% and giving Turtling a little chance. Support this my Kaw friends !
Hmmm. 51 mith for 1 hour war. Got 54 mith for 2 hour war and triple the actions. How does that make sense?? Otherwise, the new system is really unfavorable for a balanced war in my opinion. It can too easily be tipped once stage is set. Tho I am usually wrong and will be told so soon๎. Either way thanks for the different looks and trying new approaches. Looking forward to the next ideas!
Thanks for the practice wars and new systems you using.ur doing a great job but your new KO system sucks. We need our old system back.Just work on guild hansel exploits and maybe make towers count more in matchup or count bfe too
Ok two wars. Two yawners. I like 1 Hr wars. Thanks. 5-10 minutes coming out of ko. Too soon. Not enough fire power.
If you are wanting to do variable ko times you should have done 15-16 minutes. That way if 5 are kod in a 1 minute period they couldn't each be sat on by whole clan. At most you Woukd have 2-3 on each and not know who came out 1st
I agree with Sighmin, BFE should be taken into account as much as BFA! Kaw_admin, can you explain why it isn't please?
I'm guessing what you are trying to say is that towers offer the same static defence as BFE and BFA, which they do and that if BFA is taken into account towers should too? I would disagree, anyone can build towers but getting the better mith items is a lot trickier, if smaller clans are often matched up against the same size clans with a massive BFE the chances of them winning and getting the mith items or mith dwindles as this is not taken into account when the devs make the match ups! So all that happens is the clans with big BFE get stronger whilst others are left frustrated! BFA and BFE are the same in the mechanics of the game and should be treat the same when match ups are made.
I like the new 1hr format & the Regen rule. Good job devs. Very fast paced. Seems like there was always someone up to hit.
Whoa Hansels are still good they are more KO based.As a Hansel going against a turtling clan you stick on one target for the rest of the match and making sure they get no play
16 wars? 32 clans? And about half are old regulars ... Some of the other half are branched out people from regular ee clans ....
Ty for the wars devs but the GH exploit is a joke now. Surely u can at least put in a temporary fix. It's ruining the wars.
Ouch. These wars are a headache, and not enjoyable at all. Whether the new turtle strategy is effective or not, these wars are boring as watching paint dry.... Just like old system wars, which were terrible. If I click the attack button several hundred times during a "war", and about 95% of my clicks are "unable to attack, DTW", and I can get an occasional 1 action, then that isn't a war. Like skull-numbingly boring. You can count me out for just 1 war every week or two to keep EE. I seriously just had to take some meds it was that tasking. Wow