Estoc Trials - Friday War 1 (blitz)

Discussion in 'Past Events' started by admin, Jun 7, 2013.

  1. News
    * Please be advised that we are running experiments with the current set of wars. We'll be running another set of different experiments next weekend.


    Friday War #1
    War Test 2 (BLITZ!)
    Duration: 1 Hr
    Crystals: 1 Max Per player
    Roster Size: Minimum 25, Maximum 33

    Signups: 66
    No Match: 2

    -Sons_Of_Thunder-, Empire Rising both odd man out situations.

    Friday War #1
    [​IMG]
    X-Axis - Clan sizes
    Y-Axis - # of signups

    As per usual, we will be monitoring clan BFA numbers and we will address any suspicious activity throughout the coming war. Please keep BFA changes post-sign up to a reasonable minimum! Anything beyond that and you will be warned and risk losing rewards and/or match-ups!
     
  2. 32 wars? Nice!
     
  3. This war type seems a bit chaotic. But I like how more clans than the usual signed up. Good work on getting participation.
     
  4. Gawd missed the wars ebs are all ok but war is why we are here
     
  5. Drop minimum to 20 players. More clans would join I bet
     
  6. Yea,and this time take equipment into account,everyone on my opposing clan is my size but has massive items,IT ********.Idk meaby it's an exploit but all IK is that it highly unfair-_-
     
  7. This new choose your own time to come out of KO is not working well. Clans with massive KO control are losing and WILL lose their wars today, especially due to the short, 1-hr time frame. Also, this system DISCOURAGES xtal use, because if a clan grabs a lead from the beginning, they are encouraged to sit in KO and quickly attack and self KO, holding their lead. In several wars I have been watching, the score has literally been at a standstill ever since the first update. Players attack twice then SKO, gaining and losing an about a proportional amount of plunder, meaning the war is at a deadlock. This also ruins the entire "hansel" build for wars. Hansels were great in they heyday, because they helped gain control. Now, they are just easy targets for the enemies to plunder on from practically 0 troops.

    Fail/10 for these wars. At least for the 1 hr war.
     
  8. NOT A FAN of the 5-10 min window . WHY? Because if it more than FIVE minutes I have been KO'd, I can still receive incoming from the opponent, even though I have attempted NO actions. So what is the point of a window when at five minute mark I receive incoming from the opponent? BIG FAIL DEVS and I rarely complain.
     
  9. I prefer these wars to the 2hr ones!!!
     
  10. That's was awesome war Devs and better than 2 hours means more people can join due to less time needed
     
  11. But change coming out of ko to 10-20mins so we are more regenerated?
     
  12. Don't like it at all. Time to retire.

    Want to do something more exciting? Leave the old war system, give us the one hour war also, but let us use more xtals to disrupt the timing of the trackers.
     
  13. You don't need more xtrals that is good for that time and puts more strategy in the war
     
  14. This sure turns wars back into fight from Turtle, xstal, SKO, Turtle. Really a boring format-same problem as a while back...
     
  15. That was the most rediculous war I've ever been in. There is no talent, no strategy, no fun in that kind of race to SKO war. Welcome back turtle wars...the exact OPPOSITE of why this system was started...you knock a guy out and he gets the advantage attacking?!? Attacker always gets pot advantage, and now with equipment gets a BFE advantage...wow...just wow...I know it's an experiment and all, but I've never ever seen anything so silly in my life. Everything that made these wars great is gone now...targeting now is just hit the biggest u can win, Att/Stl to sko, make sure all your guys go down. Tracking is useless...back to sweep for opens. KO's/SKO's and team play mean less then nothing now as you can't even hope to over come someone plundering up. Yep. That was a dreadful experience, 1 hr of my life I won't be getting back.
     
  16. I say nice trade off. 5 mins in 1 hour. Or 15 min in 2hr. 1hr is more hits and more intense.

    1 hour on iDevice is pretty easy. 1Hr seems alot better then 2 hrs
     
  17. Problems on iPad again during war. Unable to read pms sent, again....during 1/2 of war. Game crashed when trying to attack having to reboot.