Hello, I am proposing and idea to the devs if this idea has already been made I apologize if this is already implemented in the system then I apologize for that too. The drop rates should vary from how much a person does in an eb. For example the percentage drop rate may be done like this this is by ranked by contribution in an eb when you see the results 1.Plunder:5,000,000 Sucessful actions:400 5percent chance to drop equip/inferno/Aqua/pots/scrolls etc. 2.Plunder:4,000,000 Sucessful actions 300 4 percent chance to drop equip/inferno/Aqua/pots/scrolls etc. Or it could also be done by how many sucessfull actions are done or how much damage you did to the eb. I don't care if there is grammar/spelling ,mistakes all I care about is the idea and your opinions I also apologize if you can't understand the forum I feel like I might've forgotten to include something in here so take it easy on me its my first real forum thanks
4Million? Also. Only T11 drops scrolls and it's too easy to make 5bil on Ss,Ts,Aff. I don't really like this idea i think the inferno/aqua drop rate is fair currently.
Honestly i support the actions/activity being weighed in on drops. The damage done could make it ridiculous to try getting drops on low end ebs clans run helping smalls and alts get eq . Dunno how many mith, xstals and pots i burned chasing last drop from tbo and last from acc