Ok, anyone feel free to correct my formula if you have evidence. Permanent items are full value and not subject to multipliers troop strength (times a variable) bfa (already multiplied by a % modifier to calculate, so at full amount) pots (x their variable modifier) mith (times it's variable) clan multiplier x current troop strength an advantage to the smaller player of indeterminate value= a win or loss when calculated against the opponent using same math static defense buildings if any are present Winner gets plunder = to allies plunder bonus x a % based on victim's size difference above/below the attacker calculated by size and type of buildings (where static defense buildings do not contribute to plunder- their trade off). Loser loses a % of money out based on relative sizes of attacker and defender. So low money out equates to tiny losses where large money out is huge loss due to constant percent value being a larger number value. A minimum amount lost used to be possible from an attack but not a spy, and I don't know if that minimum value is still present. I used it to 'slow strip' or take someone's last 10b in a day instead of .002% at a time. This game is stupid complicated. Kaw_admin, care to spill the beans on how the game works?
You guys are made of suck. No, I have been trying to keep track, but every update the tweak previous updates so I am at a loss on spy % which changed in early '10 and numbers for min loss amounts on attacks. I'm not sure they still exist instead a constant % must be in place. Also, you guys are made of suck.