Concepts - T6 Additons

Discussion in 'Strategy' started by B01, Jul 25, 2013.

  1. Concepts


    I have been thinking about the new T6 / land update and have questioned how it will work with banks.

    The standard guild hansel weighs in at: X / X / 661,000 / 661,000

    As the dev's have stated the new T6 Lvl 1 buildings will be pretty much equivalent to a T5 Lvl 2. So lets look at the stats.

    T5 Level 2 Buildings:
    Hatchery: 170,162 / 113,525 / x / x
    Colony: 156,324 / 156,324 / x / x
    Torture Garden: 129,846 / 171,095 / x / x
    Volary: x / x / 107,100 / 107,100
    Challenging Watchtower: x / x / 0 / 160,776

    After 25 lands:
    Hatchery: 4,254,050 / 2,838,125 / x / x
    Colony: 3,908,100 / 3,908,100 / x / x
    Torture Garden: 3,246,150 / 4,277,375 / x / x
    Volary: x / x / 2,677,500 / 2,677,500
    Challenging Watchtower: x / x / 0 / 4,019,400

    Some pretty beastly stats for HFBC Level 1 (Hoarfrost Build Complete). Basically LL and HL T4 BC is equivalent (stats not plunder) to HFBC Level 1 with a quarter of the lands.

    The average bank in order to use HF lands will become over 5m CS. Now this, imo, is crazy. Is it worth getting the new lands for banks?

    A new concept may come around to have high SSD guild banks. With possibly having: x / x / 661,000 / 4,680,400.

    I personally hope these massive stats don't give an additional massive plunder.

    Discuss...



    And for those quitting due to T6; Victis Honor
     
  2. Question how do u get the HF land do u uncover it or do I have to get rid of my buildings to replace with T6
     
  3. 49 Guilds, 25 T6 balanced =

    Major fund machine
     
  4. HF lands will be a completely different set of lands.

    You don't need to sell buildings or anything.

    You get the lands by buying them.

    Only HF lands have T6 buildings.
     
  5. Kush king, you have to drop all buildings in highlands for them.
     
  6. @hand don't be an ass:p
     
  7. Meanie^ 
     
  8. Stay on topic please