Clan System Revamp: Battling Newbs and Inflation

Discussion in 'Ideas + Feature Requests' started by Sholron, Oct 10, 2013.

  1. Hola. Tired of me yet? No? Damn. Well, I guess I’ve got to try harder.

    The current clan system is antiquated, as we all know. There have been numerous proposals for new aspects, but I’ve yet to see them all in one place. This thread will go over my own proposal of a new system, taking things from other people that I liked and implementing some of my own ideas.

    Step One: Creating a Clan
    Creating a Clan is incredibly cheap. 25b is barely a day’s work for people at 1mil combined. So, as proposed many times before, we increase the price. My proposal for initial price is 300b, about a month’s work for anybody 1mil stats up who knows what they’re doing.

    Step Two: Clans Hierarchy
    The current system of members, admins, and owner is terribly lacking. I’m gonna borrow heavily from Moose’s thread in this section. His thread is here.

    Guests: Originally, I didn’t see much point in having this rank, as you could just title members. However, I’m keeping it now do to the “clan buffs” I will mention later on.
    Member: Same as always
    Admin: Same as current, but no kicking, forfeiting EBs, or declaring wars.
    Senior Admin: Essentially, what admins are now
    Co-Owner: The ONLY point of having this rank to give another person the power to give ranks. Essentially, it’s just a second owner.
    Owner: Same as always.
    I’m intentionally leaving silences out, because IMO if they get rowdy a /kick would put them in their place.

    Step 3: The new clan EB system
    Edited, new form courtesy of HA_Joeyson_WK* For all clans, a “tax” can taken off of EB earnings. The tax rate is able to be set by the owner/co-owner. Current consideration is 0%, 5%, and 10%. All tax is put into a clan bank. Otherwise, Ebs run as normal.

    Step 4: The Clan Bank (aka Inflation Fighter 5309) - Brought to you in part by Red-St0rm
    This bank holds the collective tax earned by the clan. These funds can be used for several things. In order to prevent abuse, three admins (we can change this) must all vote for the same buff (and one of which needs to be an owner/co-owner/senior admin).

    At the moment these are the ideas I’ve had (or have seen so many times in KaW it's not worth finding the original person):

    Clan Slots: People have been asking for these for ages. For a fee, you buy more slots. Personally, I’m considering selling them in bundles of 5, just because 5 is a good, solid number. Mango suggested having a cap, and I agree with her. No idea what it would be atm. One noticeable benefit of this - harder EBs can be released without needing new Tiers.

    Family Chats: Finally, you can link your clans together in one all-inclusive chat!! Again, for a fee you can invite clans into a group chat. There should be a cap on the number of clans that can link together, but I haven’t come up with a solid reason for any number in particular. Like 3. Can also, should things not work out, sever this connection for free. Whether or not this replaces current CC is unknown.
    Eventually we could even link up clans beyond chat for multiclan system wars, EBs, and EEs.

    Clan Buffs: For a price, you could extend a buff to your entire clan (except the guests, that’s why I left them as a rank. They didn’t pay taxes, they don’t get the buff)
    Possible Buffs: Equip Drop Rate
    Enchantment Success/Reset Rate Changes
    Stat Boosts for EBs
    Mith Buffs
    *Plunder Buff
    This plunder buff is equal (or slightly less than, the tax rate). If a clan has nothing else to buy, buy this.
    * Eliminated with implementation of setting tax rate

    KaW Lotto (Borrowed from Styl): Enter for a chance to win buffs/more gold for your bank.

    Making the bank able to be robbed


    All of these fight inflation, as they take gold out of the system. The buffs are the best, as they are renewable.
    The linked chats would help newbs in subclans as they have the ability to ask questions that people from multiple clans see.
    The linked chats also aid in the social bonding aspect of KaW, which the devs themselves say is a focus of the game.

    What aspects am I forgetting?

    Find exploits/problems? Point them out.

    Have ideas? Post 'em.

    Other threads on the matter (besides those mentioned earlier):

    Tier Clans
    Clan Member and Admin Access List
    Clan Leveling System Suggestion
    Scaling Clans

    Possibly make them a "separate" roster that is promoted to the main roster that gets the buffs - also useful for probationary periods for new members

    That would be another reason to go with a "separate roster" rather than a rank.

    This would probably require more work to set up, but it would essentially negate the need for the % plunder bonus spell as you could 0 the tax rate - and by negating it eliminating some of the exploits it has.

    That does raise an interesting thought - is the clan bank only filled by tax? Or can donations be made into it as well? I'd rather avoid having a single person be able to significantly influence the buffs, so make everything uber expensive and allow donations? More fun - allowing "donations" makes the possibility of "War Reparations" feasible in a tangible way.


    Current Issues:
    A)Whether to implement the "guest" feature as a rank, or a separate roster.
    B)Whether or not to implement "Clan Experience" into the system.
    C)Whether to allow clan bank to also be filled with donations.

    More Ramblings by me:
    Original Inflation Fighting Tech Thread
    EE War System Alteration Thread

    Original Thread in Other KaW Discussion
     
  2. I support some accepcts of this but some I don't. I think 300billion is too much. 25billion is better. Be greatful its not 3billion anymore. 
     
  3. Like the idea, but everyone will cry once their clan is stolen or doesnt run properly.
     
  4. Personally, I like the 3b over the 25b, and the 25b over the 300b, but regardless, it needs to be upped. However, and issue it that if the nob price remains the same, noobs can spend $10 worth of nobs for a clan, and sell it for 100b. Not exactly what the devs would like, lol.
     
  5. Define "Doesn't Run Properly" - odds are it's the people complaining that are the issue. Plus, people already whine about clans being "stolen" from them. This more or less solves itself IMO - clans which can afford the huge upgrades quickly are far less likely to give owner to a random player. Those that take longer to acquire these upgrades should be the same way - most of the clans you see that are "stolen" are b2b T1 and T2
     
  6. I agree that clan prices need to be risen, but 300 bil does seem like a bit much. A good price for a clan that most noobs can't make easily would be about 75bil-100bil Imo. They should be a bit more expensive, but not that far out of reach.
     
  7. Fair enough. My 300b amount was based on what a 1m CS kingdom could make fairly easily in a month. Made sure smaller players truly wanted to own a clan (and therefore are less likely to quit after a week) while giving larger players (normally those who at least kinda know what they're doing by then) the chance to consist of a higher percentage of clan founders/leaders.
     
  8. Support but I agree with avatar on the 2
    300bil for a clan but I think it should be 150-200bil to create a clan.

    Full support though any higher price is better than 25bil
     
  9. Support.

    Clan cost around 150b seems good.
     
  10. So we agree (and this has been forums for a long while) that prices of clans should be upped, as to the degree of increase we are vary, but oh well.

    What about everything else? Any exploit you can find, exploit it.

    Also still debating whether to use Guest as a "rank" or a separate roster entirely.
     
  11. Maybe a renting system should be put in place, like 1b a week or like 10b a month. This way some little guy (aka "newb") can't go around creating clans. Though I see a lot of cons for this like retirement clans, or dead clans being held for another time, etc. Another idea is paying for each member slot with a cap of 100.
     
  12. How about the clan bank being able to buy seals for the special EBS?
     
  13. Maybe, but the way things work now, that probably won't work because the seals are owned by players and not the clan.
     
  14. The renting is a possible solution, where would the rent pay go?

    For the paying per slot - do you mean the 100 you start with or an additionally 100 on top of that?
     
  15. I mean you start with like 5 slots(for the LV1 recruiter achievement), then buy your extra slots. I was trying to not be so specific as they were just ideas, and I didn't think them all through.
     
  16. GREAT!!! Love a lot of these ideas. The clan bank one especially. It actually solves a design problem I've been toying with for a while. Thanks!
     
  17. Reminds me of the thread from gaw(you might need to paste into a browser to view). That would be cool, but it might be hard to come up with how to do it. Can 1 single player rob the bank, and what defenses do the banks have?
     
  18. While these do indeed fight inflation, the issue of buying a plunder bonus, I would say, needs to be both expensive and short-lived to truly combat inflation. Otherwise the bonus would simply undo what has been done before. This doesnt mean that the bonus isnt worth it, as you are still earning more gold on top of the tax, which does mean that you grow faster yada yada yada, but you dont add so much gold into the game such that the rest of the buffs have no effect on the reduction of gold within the game.

    As a general idea, I would say that no buff should be anything less than 100b a piece. This is a relatively small amount given that the whole clan, or at least anyone who isnt a guest, is contributing to this total, and it can be achieved in a relatively small amount of time. This also means that clans should seriously consider merging or getting more members to run better-paying, and more beneficial epics to get the bonuses faster than running b2b warbeasts to amass this kind of goal.

    Frankly, I would say that even 100b is too low given the amount of gold earnt through 1 Haunting eb, and the amount of gold that a player can earn given enough time, to justify some of those awesome buffs.

    A reduction in the reset rate of aqua and inferno alone is a great boost, and should not be cheap.

    Just some thoughts.
     
  19. Here's what I'm thinking:

    When a player joins a clan, he is automatically given a Guest status. If the player wishes to stay with that clan long term, he can request to become a Member. Perhaps only Senior Admins and up could grant it. Now, when a player requests the member status, he's committing himself to that clan because if he wishes to leave the clan afterwards he must either request (which again could be granted by Senior Admins and up) or pay a gold fee(?), which increases as you grow, to leave without first taking it up with the big guys. Guests can leave for free, any other members can