CHAOS WARS WEEKLY SCHEDULE

Discussion in 'Past Events' started by admin, Dec 12, 2013.

  1. Update - December 16th, 2013
    Last week we implemented a change with regards to the action delay after a war ends. This was done as a temporary solution to address an issue where players were in some situations able to equip and un-equip items during the last few minutes of a war.

    Currently, for a 15 minute period after a war has ended you will not be able to equip or un-equip items, leave or join clans, nor initiate EB’s. We have also extended the Rancors Vision spell by 15 minutes to compensate for this sudden change.

    Again, this is a temporary fix, and we thank you for your support and understanding.
    _______

    Weekly Schedule for the CHAOS WARS over the Holidays, from now to January 5th.

    MONDAY

    War #1
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Monday - 6am
    EST - Monday - 9am
    GMT - Monday - 2pm
    SGT - Monday -10pm


    War #2
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Monday - 1pm
    EST - Monday - 4pm
    GMT - Monday - 9pm
    SGT - Tuesday - 5am


    War #3
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Monday - 7pm
    EST - Monday - 10pm
    GMT - Tuesday - 3am
    SGT - Tuesday - 11am


    TUESDAY WARS

    War #4 (war down under)
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Tuesday - 12am
    EST - Tuesday - 3am
    GMT - Tuesday - 8am
    SGT - Tuesday - 4pm
    AEDT - Tuesday - 7pm

    War #5
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 5 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Tuesday - 6am
    EST - Tuesday - 9am
    GMT - Tuesday - 2pm
    SGT - Tuesday -10pm


    War #6
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 5 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Tuesday - 1pm
    EST - Tuesday - 4pm
    GMT - Tuesday - 9pm
    SGT - Wednesday - 5am


    War #7
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 5 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Tuesday - 7pm
    EST - Tuesday - 10pm
    GMT - Wednesday - 3am
    SGT - Wednesday - 11am


    WEDNESDAY WARS

    War #8 (war down under)
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 5 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Wednesday - 12am
    EST - Wednesday - 3am
    GMT - Wednesday - 8am
    SGT - Wednesday - 4pm
    AEDT - Wednesday - 7pm

    War #9
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 5 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Wednesday - 6am
    EST - Wednesday - 9am
    GMT - Wednesday - 2pm
    SGT - Wednesday -10pm


    War #10
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 5 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Wednesday - 1pm
    EST - Wednesday - 4pm
    GMT - Wednesday - 9pm
    SGT - Thursday - 5am


    War #11
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes (you can come out 5 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Wednesday - 7pm
    EST - Wednesday - 10pm
    GMT - Thursday - 3am
    SGT - Thursday - 11am


    THURSDAY WARS

    War #12 (war down under)
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 5 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Thursday - 12am
    EST - Thursday - 3am
    GMT - Thursday - 8am
    SGT - Thursday - 4pm
    AEDT - Thursday - 7pm

    War #13
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Thursday - 6am
    EST - Thursday - 9am
    GMT - Thursday - 2pm
    SGT - Thursday -10pm


    War #14
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Thursday - 1pm
    EST - Thursday - 4pm
    GMT - Thursday - 9pm
    SGT - Friday - 5am


    War #15
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Thursday - 7pm
    EST - Thursday - 10pm
    GMT - Friday - 3am
    SGT - Friday - 11am

    FRIDAY

    War #16 (war down under)
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Friday - 12am
    EST - Friday - 3am
    GMT - Friday - 8am
    SGT - Friday - 4pm
    AEDT - Friday - 7pm

    War #17
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Friday - 6am
    EST - Friday - 9am
    GMT - Friday - 2pm
    SGT - Friday -10pm


    War #18
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Friday - 1pm
    EST - Friday - 4pm
    GMT - Friday - 9pm
    SGT - Saturday - 5am


    War #19
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Friday - 7pm
    EST - Friday - 10pm
    GMT - Saturday - 3am
    SGT - Saturday - 11am

    SATURDAY

    War #20 (war down under)
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Saturday - 12am
    EST - Saturday - 3am
    GMT - Saturday - 8am
    SGT - Saturday - 4pm
    AEDT - Saturday - 7pm

    War #21
    Duration: 120 Minutes
    Type: Classic
    KO: 15
    Health Crystals: 2
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 20
    PST - Saturday - 6am
    EST - Saturday - 9am
    GMT - Saturday - 2pm
    SGT - Saturday -10pm


    War #22
    Duration: 120 Minutes
    Type: Classic
    KO: 15
    Health Crystals: 2
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 20
    PST - Saturday - 1pm
    EST - Saturday - 4pm
    GMT - Saturday - 9pm
    SGT - Sunday - 5am


    War #23
    Duration: 120 Minutes
    Type: Classic
    KO: 15
    Health Crystals: 2
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 20
    PST - Saturday - 7pm
    EST - Saturday - 10pm
    GMT - Sunday - 3am
    SGT - Sunday - 11am

    SUNDAY

    War #24 (war down under)
    Duration: 120 Minutes
    Type: Classic
    KO: 15
    Health Crystals: 2
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 20
    PST - Sunday - 12am
    EST - Sunday - 3am
    GMT - Sunday - 8am
    SGT - Sunday - 4pm
    AEDT - Sunday - 7pm

    War #25
    Duration: 120 Minutes
    Type: Classic
    KO: 15
    Health Crystals: 2
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 20
    PST - Sunday - 6am
    EST - Sunday - 9am
    GMT - Sunday - 2pm
    SGT - Sunday -10pm


    War #26
    Duration: 120 Minutes
    Type: Classic
    KO: 15
    Health Crystals: 2
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 20
    PST - Sunday - 1pm
    EST - Sunday - 4pm
    GMT - Sunday - 9pm
    SGT - Monday - 5am


    War #27
    Duration: 120 Minutes
    Type: Classic
    KO: 15
    Health Crystals: 2
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 20
    PST - Sunday - 7pm
    EST - Sunday - 10pm
    GMT - Monday - 3am
    SGT - Monday - 11am


    (MONDAY)

    War #28 (war down under)
    Duration: 120 Minutes
    Type: Classic
    KO: 15
    Health Crystals: 2
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 20
    PST - Monday - 12am
    EST - Monday - 3am
    GMT - Monday - 8am
    SGT - Monday - 4pm
    AEDT - Monday - 7pm
     
  2. Wow, 28 wars!! Everyone is gonna be happy everywhere! Well done devs. Well done
     
  3. For the first time the times are right and i can war each day XD
     
  4. Sick 28 wars a week. Hopefully this wars work worldwide
     
  5. Hey there devs,

    I know your trying some stuff out with the wars and all but I just want to give you my feedback

    1. Don't like war rosters w less than 15 participants. 15, 20, 29 are cool. Because you have to remember in a clan of 100, the rest are just sitting around twiddling their thumbs.

    2. Great job trying to incorporate all time zones in war schedule.... Could you shift war 4, 7, 11 an hour earlier? Our American mates would appreciate it since it's mostly their war.

    3. Get rid of the paladins and just give the losers 12mith and call it a day. It's annoying and the rest if the clan has to sit around for another hour doing nothing
     
  6. Give the winning team members a seal each. Extra incentive to war = more XSTALS. Come on devs makes sense !!! Could even give losers a horn! Come on it's Christmas î„…î„…î„…
     
  7. Event/war schedule request:

    Would this new scheduler be able to allow the ability to cast WOC 1 or 2 wars ahead? With the schedule having wars so close together it becomes difficult to cast WOC if you chose to sleep;). I believe this will help players and devs with more ppl being able to war and use xtals.

    Thank you for the new schedule, looks great!
     
  8. It seems the days listed are not quite correct. Today (Thursday 12/12/13) War #6 can be seen right now signing up, meaning War #7 will be tonight, however War #7 is listed as a TUESDAY war.... And this post was made yesterday on Wednesday. :/ Somewhat confusing. Could we get the dates on there as well please just to avoid confusion? Thank you :)
     
  9. Just want to point out that if you have 0 mith or are on a loosing streak, the daily allowance of mith that you're able to buy isn't enough to be able to cast minimum mith to participate in a 24 hour period, hence may reduce participation. Maybe devs could raise the daily allowance?
     
  10. Devs,you have gotten lazy. While I respect all we fight,I have lost ALL faith in your mu system. You have dropped the ball.
     
  11. I love the seal n horn idea. It's great!

    And to give 12 Mith and be done with it is great too.

    Twiddling thumbs, digging nostrils, sitting for long periods on the commode isn't cool.

    Thanks so much Devs
     
  12. Dear devs, is there any chance that the war times can be staggered a little? 9pm GMT does not suit me. 2 hours earlier or later is perfect. But I can't do a single war in this schedule.

    If you take EE wars away from me, I really will have nothing left to play for.

    Please :-(
     
  13. Is it me????? Or are the days out of wack... O.O
     
  14. Dev.are u damn sure that your hit restriction is on during war 1? My clan in dumbs is not facing the stupid rules you set for hit resistance during war 1! Pls go and investigate and tell us your findings.
    From Angry Bear ( Cousin of Angry Bird )
     
  15. Thank you devs for giving us advanced notice of the war schedule. For next week, can yall mix up the roster sizes and war types? Only 4 advantage wars seems too few to me.
     
  16. Speaking for the west coast .. B/c I can .. 5
     
  17. War times are wonderful at the moment, good work
     
  18. kaw_admin- I was looking at the war schedule in iOS (awesome by the way) but noticed that it does not tell us roster size with all the other info. Can you correct that so we can see the roster sizes/limits on the war schedule in clan events?

    Thanks! Great job with the war system lately!!

    --yeti--
     
  19. Bad idea on ko it cunfuses people when it normaly is 15min
     
  20. Why are there only 2 advantage ko wars out of all these wars you set? I swear original thread had wars 5-12 set as advantage ko wars...
    Can you please add more of the advantage ko to the schedule?