Update - December 16th, 2013 Last week we implemented a change with regards to the action delay after a war ends. This was done as a temporary solution to address an issue where players were in some situations able to equip and un-equip items during the last few minutes of a war. Currently, for a 15 minute period after a war has ended you will not be able to equip or un-equip items, leave or join clans, nor initiate EB’s. We have also extended the Rancors Vision spell by 15 minutes to compensate for this sudden change. Again, this is a temporary fix, and we thank you for your support and understanding. _______ Weekly Schedule for the CHAOS WARS over the Holidays, from now to January 5th. MONDAY War #1 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Monday - 6am EST - Monday - 9am GMT - Monday - 2pm SGT - Monday -10pm War #2 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Monday - 1pm EST - Monday - 4pm GMT - Monday - 9pm SGT - Tuesday - 5am War #3 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Monday - 7pm EST - Monday - 10pm GMT - Tuesday - 3am SGT - Tuesday - 11am TUESDAY WARS War #4 (war down under) Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Tuesday - 12am EST - Tuesday - 3am GMT - Tuesday - 8am SGT - Tuesday - 4pm AEDT - Tuesday - 7pm War #5 Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 5 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Tuesday - 6am EST - Tuesday - 9am GMT - Tuesday - 2pm SGT - Tuesday -10pm War #6 Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 5 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Tuesday - 1pm EST - Tuesday - 4pm GMT - Tuesday - 9pm SGT - Wednesday - 5am War #7 Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 5 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Tuesday - 7pm EST - Tuesday - 10pm GMT - Wednesday - 3am SGT - Wednesday - 11am WEDNESDAY WARS War #8 (war down under) Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 5 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Wednesday - 12am EST - Wednesday - 3am GMT - Wednesday - 8am SGT - Wednesday - 4pm AEDT - Wednesday - 7pm War #9 Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 5 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Wednesday - 6am EST - Wednesday - 9am GMT - Wednesday - 2pm SGT - Wednesday -10pm War #10 Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 5 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Wednesday - 1pm EST - Wednesday - 4pm GMT - Wednesday - 9pm SGT - Thursday - 5am War #11 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes (you can come out 5 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Wednesday - 7pm EST - Wednesday - 10pm GMT - Thursday - 3am SGT - Thursday - 11am THURSDAY WARS War #12 (war down under) Duration: 60 Minutes Type: Advantage KO: 7 to 13 minutes (you can come out 5 minutes early) Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Thursday - 12am EST - Thursday - 3am GMT - Thursday - 8am SGT - Thursday - 4pm AEDT - Thursday - 7pm War #13 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Thursday - 6am EST - Thursday - 9am GMT - Thursday - 2pm SGT - Thursday -10pm War #14 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Thursday - 1pm EST - Thursday - 4pm GMT - Thursday - 9pm SGT - Friday - 5am War #15 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Thursday - 7pm EST - Thursday - 10pm GMT - Friday - 3am SGT - Friday - 11am FRIDAY War #16 (war down under) Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Friday - 12am EST - Friday - 3am GMT - Friday - 8am SGT - Friday - 4pm AEDT - Friday - 7pm War #17 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Friday - 6am EST - Friday - 9am GMT - Friday - 2pm SGT - Friday -10pm War #18 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Friday - 1pm EST - Friday - 4pm GMT - Friday - 9pm SGT - Saturday - 5am War #19 Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Friday - 7pm EST - Friday - 10pm GMT - Saturday - 3am SGT - Saturday - 11am SATURDAY War #20 (war down under) Duration: 60 Minutes Type: Random KO: 7 to 13 minutes Health Crystals: 1 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 11 PST - Saturday - 12am EST - Saturday - 3am GMT - Saturday - 8am SGT - Saturday - 4pm AEDT - Saturday - 7pm War #21 Duration: 120 Minutes Type: Classic KO: 15 Health Crystals: 2 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 20 PST - Saturday - 6am EST - Saturday - 9am GMT - Saturday - 2pm SGT - Saturday -10pm War #22 Duration: 120 Minutes Type: Classic KO: 15 Health Crystals: 2 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 20 PST - Saturday - 1pm EST - Saturday - 4pm GMT - Saturday - 9pm SGT - Sunday - 5am War #23 Duration: 120 Minutes Type: Classic KO: 15 Health Crystals: 2 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 20 PST - Saturday - 7pm EST - Saturday - 10pm GMT - Sunday - 3am SGT - Sunday - 11am SUNDAY War #24 (war down under) Duration: 120 Minutes Type: Classic KO: 15 Health Crystals: 2 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 20 PST - Sunday - 12am EST - Sunday - 3am GMT - Sunday - 8am SGT - Sunday - 4pm AEDT - Sunday - 7pm War #25 Duration: 120 Minutes Type: Classic KO: 15 Health Crystals: 2 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 20 PST - Sunday - 6am EST - Sunday - 9am GMT - Sunday - 2pm SGT - Sunday -10pm War #26 Duration: 120 Minutes Type: Classic KO: 15 Health Crystals: 2 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 20 PST - Sunday - 1pm EST - Sunday - 4pm GMT - Sunday - 9pm SGT - Monday - 5am War #27 Duration: 120 Minutes Type: Classic KO: 15 Health Crystals: 2 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 20 PST - Sunday - 7pm EST - Sunday - 10pm GMT - Monday - 3am SGT - Monday - 11am (MONDAY) War #28 (war down under) Duration: 120 Minutes Type: Classic KO: 15 Health Crystals: 2 Hit Restrictions: Turned ON (you can't hit people outside of your strength range) Roster Size: 20 PST - Monday - 12am EST - Monday - 3am GMT - Monday - 8am SGT - Monday - 4pm AEDT - Monday - 7pm
Hey there devs, I know your trying some stuff out with the wars and all but I just want to give you my feedback 1. Don't like war rosters w less than 15 participants. 15, 20, 29 are cool. Because you have to remember in a clan of 100, the rest are just sitting around twiddling their thumbs. 2. Great job trying to incorporate all time zones in war schedule.... Could you shift war 4, 7, 11 an hour earlier? Our American mates would appreciate it since it's mostly their war. 3. Get rid of the paladins and just give the losers 12mith and call it a day. It's annoying and the rest if the clan has to sit around for another hour doing nothing
Give the winning team members a seal each. Extra incentive to war = more XSTALS. Come on devs makes sense !!! Could even give losers a horn! Come on it's Christmas î„…î„…î„…
Event/war schedule request: Would this new scheduler be able to allow the ability to cast WOC 1 or 2 wars ahead? With the schedule having wars so close together it becomes difficult to cast WOC if you chose to sleep. I believe this will help players and devs with more ppl being able to war and use xtals. Thank you for the new schedule, looks great!
It seems the days listed are not quite correct. Today (Thursday 12/12/13) War #6 can be seen right now signing up, meaning War #7 will be tonight, however War #7 is listed as a TUESDAY war.... And this post was made yesterday on Wednesday. :/ Somewhat confusing. Could we get the dates on there as well please just to avoid confusion? Thank you
Just want to point out that if you have 0 mith or are on a loosing streak, the daily allowance of mith that you're able to buy isn't enough to be able to cast minimum mith to participate in a 24 hour period, hence may reduce participation. Maybe devs could raise the daily allowance?
Devs,you have gotten lazy. While I respect all we fight,I have lost ALL faith in your mu system. You have dropped the ball.
I love the seal n horn idea. It's great! And to give 12 Mith and be done with it is great too. Twiddling thumbs, digging nostrils, sitting for long periods on the commode isn't cool. Thanks so much Devs
Dear devs, is there any chance that the war times can be staggered a little? 9pm GMT does not suit me. 2 hours earlier or later is perfect. But I can't do a single war in this schedule. If you take EE wars away from me, I really will have nothing left to play for. Please :-(
Dev.are u damn sure that your hit restriction is on during war 1? My clan in dumbs is not facing the stupid rules you set for hit resistance during war 1! Pls go and investigate and tell us your findings. From Angry Bear ( Cousin of Angry Bird )
Thank you devs for giving us advanced notice of the war schedule. For next week, can yall mix up the roster sizes and war types? Only 4 advantage wars seems too few to me.
kaw_admin- I was looking at the war schedule in iOS (awesome by the way) but noticed that it does not tell us roster size with all the other info. Can you correct that so we can see the roster sizes/limits on the war schedule in clan events? Thanks! Great job with the war system lately!! --yeti--
Why are there only 2 advantage ko wars out of all these wars you set? I swear original thread had wars 5-12 set as advantage ko wars... Can you please add more of the advantage ko to the schedule?