Chaos Wars Schedule (January 6 - 12)

Discussion in 'Past Events' started by [ATA]Grant, Jan 6, 2014.

  1. Here is the Weekly Schedule for the CHAOS WARS from January 6th through 12th, 2014.

    MONDAY

    War #1
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Monday - 6am
    EST - Monday - 9am
    GMT - Monday - 2pm
    SGT - Monday -10pm

    War #2
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Monday - 1pm
    EST - Monday - 4pm
    GMT - Monday - 9pm
    SGT - Tuesday - 5am

    War #3
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Monday - 7pm
    EST - Monday - 10pm
    GMT - Tuesday - 3am
    SGT - Tuesday - 11am


    TUESDAY

    War #4 (war down under)
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Tuesday - 12am
    EST - Tuesday - 3am
    GMT - Tuesday - 8am
    SGT - Tuesday - 4pm
    AEDT - Tuesday - 7pm

    War #5
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Tuesday - 6am
    EST - Tuesday - 9am
    GMT - Tuesday - 2pm
    SGT - Tuesday -10pm

    War #6
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Tuesday - 1pm
    EST - Tuesday - 4pm
    GMT - Tuesday - 9pm
    SGT - Wednesday - 5am

    War #7
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Tuesday - 7pm
    EST - Tuesday - 10pm
    GMT - Wednesday - 3am
    SGT - Wednesday - 11am


    WEDNESDAY

    War #8 (war down under)
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Wednesday - 12am
    EST - Wednesday - 3am
    GMT - Wednesday - 8am
    SGT - Wednesday - 4pm
    AEDT - Wednesday - 7pm

    War #9
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Wednesday - 6am
    EST - Wednesday - 9am
    GMT - Wednesday - 2pm
    SGT - Wednesday -10pm

    War #10
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Wednesday - 1pm
    EST - Wednesday - 4pm
    GMT - Wednesday - 9pm
    SGT - Thursday - 5am

    War #11
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Wednesday - 7pm
    EST - Wednesday - 10pm
    GMT - Thursday - 3am
    SGT - Thursday - 11am


    THURSDAY

    War #12 (war down under)
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Thursday - 12am
    EST - Thursday - 3am
    GMT - Thursday - 8am
    SGT - Thursday - 4pm
    AEDT - Thursday - 7pm

    War #13
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Thursday - 6am
    EST - Thursday - 9am
    GMT - Thursday - 2pm
    SGT - Thursday -10pm

    War #14
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Thursday - 1pm
    EST - Thursday - 4pm
    GMT - Thursday - 9pm
    SGT - Friday - 5am

    War #15
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Thursday - 7pm
    EST - Thursday - 10pm
    GMT - Friday - 3am
    SGT - Friday - 11am


    FRIDAY

    War #16 (war down under)
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Friday - 12am
    EST - Friday - 3am
    GMT - Friday - 8am
    SGT - Friday - 4pm
    AEDT - Friday - 7pm

    War #17
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Friday - 6am
    EST - Friday - 9am
    GMT - Friday - 2pm
    SGT - Friday -10pm

    War #18
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Friday - 1pm
    EST - Friday - 4pm
    GMT - Friday - 9pm
    SGT - Saturday - 5am

    War #19
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Friday - 7pm
    EST - Friday - 10pm
    GMT - Saturday - 3am
    SGT - Saturday - 11am


    SATURDAY

    War #20 (war down under)
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Saturday - 12am
    EST - Saturday - 3am
    GMT - Saturday - 8am
    SGT - Saturday - 4pm
    AEDT - Saturday - 7pm

    War #21
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Saturday - 6am
    EST - Saturday - 9am
    GMT - Saturday - 2pm
    SGT - Saturday -10pm

    War #22
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Saturday - 1pm
    EST - Saturday - 4pm
    GMT - Saturday - 9pm
    SGT - Sunday - 5am

    War #23
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Saturday - 7pm
    EST - Saturday - 10pm
    GMT - Sunday - 3am
    SGT - Sunday - 11am


    SUNDAY

    War #24 (war down under)
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Sunday - 12am
    EST - Sunday - 3am
    GMT - Sunday - 8am
    SGT - Sunday - 4pm
    AEDT - Sunday - 7pm

    War #25
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Sunday - 6am
    EST - Sunday - 9am
    GMT - Sunday - 2pm
    SGT - Sunday -10pm

    War #26
    Duration: 60 Minutes
    Type: Advantage
    KO: 7 to 13 minutes (you can come out 6 minutes early)
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Sunday - 1pm
    EST - Sunday - 4pm
    GMT - Sunday - 9pm
    SGT - Monday - 5am

    War #27
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Sunday - 7pm
    EST - Sunday - 10pm
    GMT - Monday - 3am
    SGT - Monday - 11am


    MONDAY

    War #28 (war down under)
    Duration: 60 Minutes
    Type: Random
    KO: 7 to 13 minutes
    Health Crystals: 1
    Hit Restrictions: Turned ON (you can't hit people outside of your strength range)
    Roster Size: 11
    PST - Monday - 12am
    EST - Monday - 3am
    GMT - Monday - 8am
    SGT - Monday - 4pm
    AEDT - Monday - 7pm
     
  2. I know you are trying to get bigger numbers for wars but with restricting roster size to 11 and cutting out 120 minute wars has quite effectively pushed all medium sized players and all spy-heavy builds out in the cold.

    For me, I think you had it right with smaller shorter wars on weekdays and bigger longer wars for weekends.

    Tbh, it's getting quite boring to see that the only two builds that makes a successful combo is huge attackbuilds and the new GH build. Everyone else is just obsolete if you continue with this schedule.
     
  3. I totaly agree with the first post. I was just logging on to write the same thing. Wars should be player matched, not just combined stats of the war team. If matchups was made based off individual player size then everyone in kaw could enjoy wars. Now there is only two types of builds one can have to war with, a huge attack tank build or a sh1 build. The new "roster stacking" has ruined this game for me. I am sure i am not alone with this. Please do something devs, for the guys who cant afford to max crystal every eb and buy 40-100 seals a week. I thought this game was meant to be fun for everyone, not just big spenders. Hopefully this issue can be resolved by the start of season 3. Im done crying now.
     
  4. Looks to me like all you done devs is copy/paste the xmas schedule and changed dates. Why didn't you mix roster size up a little
     
  5. Totally agree 100% with first 2 posts. Ee/chaos wars have ruined kaw. The 2 build rosters that have appeared are detrimental to the good of the majority of players/ clans. This needs to be addressed asap or season 3 will be a wash out.
     
  6. Agree with first two posts. EE wars are no longer about control, they are now plunder and turtle. One of the reasons for introducing EE style wars was to remove the dtw / < 20% fight from pin old style system wars, unfortunately the swing to advantage / random has encouraged clans to plunder and turtle. Check history of some of the successful ee clans you will see a change in tactics it's very obvious (follow Me I will give you a very recent example). The need to plunder and turtle has made medium and hansel builds obsolete.
     
  7. Hey OP, change your name...you don't listen to kaw community anyway......
     
  8. Found you an appropriate name -
    Kaw_ignore_community

    I hope u don't need nobs to change your name
     
  9. When are you planning to start changing these crappy war times up to allow more people to participate?
     
  10. ??? Again no 2 hour war ??? Miss that so much :( :(
     
  11. What a god awful, terrible set of wars. Loving all this appealing to guild hansel /lb rosters. 11 man rosters are u serious? I am glad I was on a break during most of this garbage.

    Get ready for Guild Hansel Wars season 3, to all us mids out there who enjoyed season one so much, can look forward to continuing to be screwed, won't be surprising when even more people stop warring. Season wars went from awesome with a few issues, to just pure garbage.
     
  12. Yay another week of bad matches and Hansel exclusion. Way to go!
     
  13. I'm a small/mid and do fine honestly. Course I'm mainly attack...

    But matchups do suck. We always need some smaller players so we don't get unfairly matched with a massive team that will kill us. I agree that it should be by player stats.

    And seriously, I agree with everyone lol. Change it up! You basically just copied and pasted as someone already said. Turn hit restrictions off occasionally. More 2 hour wars! Bigger roster wars! C'mon we getting ready for s3 right?
     
  14. No one cares noob
     
  15. No bigger rosters again .....looks like the pure spys n hansels wont need to buy xtals for another week n no 2 hour wars ....thanks for saving me cash on xtals
     
  16. hmmm... the rooster size u introduced was to generate more people to join war.. but as many players said, it excludes mids and hansels making more players to stay out or be sitted in wars, idk if u also noticed devs that lesser and lesser clans join wars because match ups had been really messy, i hope u listen because many clans might do the same thing that happened during the test wars.. i know u dont want ur paying costumers to BOYCOTT u again.
     
  17. The wars need variety to keep. 11 man rosters are frustrating because so many in clan are left out. Do a mix; 11, 15, 20, 29. Have the bigger matches on the weekends.
     
  18. Bring back 2hr wars with larger rosters pls
     
  19. 1 hour wars = good. I dont have 3 hours to sit and war, i have school and other responsibilities. If you don't spend the full time of the war warring now you know why you loose.
    11 man roster = good. With the 11 man roster it makes it so that more clans can war making less mismatches. This also solves problem of clans not being able to war due to numbers, or having to pick up eb noobs.

    You all blame mid size builds on gh/sh and the length if war roster size, ill tell you right now look to the new lands there is your solution 
     
  20. Great, a new war schedule with 100% wars that completely favour LB/SH stacked rosters. Quite a big disappointment with season 3 being this close.