War #1 Duration: 1 hours Random KO 7-12 minutes Roster Size: 15 PST - Thursday - 4am-4:30am EST - Thursday - 7am-7:30am GMT - Thursday - 12pm-12:30pm SGT - Thursday - 8pm-8:30pm War #2 -> CHAOS RIFT OPENS AND EVERYTHING CHANGES (it's an experiment) Duration: 1 hour Type: Advantage KO: 5 to 10 minutes (you can come out 5 minutes early if you choose) Health Crystals: 3 DTW/DTS: Turned OFF Roster Size: 11 PST - Thursday - 11am-11:30am EST - Thursday - 2pm-2:30pm GMT - Thursday - 7pm-7:30pm SGT - Friday - 3am-3:30am War #3 Duration: 1 hours Random KO 7-12 minutes Roster Size: 15 PST - Thursday - 5pm-5:30pm EST - Thursday - 8pm-8:30pm GMT - Friday - 1am-1:30am SGT - Friday - 9am-9:30am We are planning to have the GH pushed before the 11am war.
3 regens? Kaw_admin i believe you conjure up some of the best ideas (or you actually look in forums more than i think and steal ideas from players) either way thx :lol:
Whats this regen: 3??? Also nice to see dtw/dts turned off. Those gh will still be needed in ee wars for sct actions and wont leak as much as bigger builds. Im really liking how these wars are improving. Good Job Devs.
Kaw_admin, Quick question, does "three regens" mean that you can only be ko'd a TOTAL of 4 times in the war (either self-ko or opponent ko) and then you will be out of the war entirely -- because of the 3 regen max? If so, this favors quick plunder, sko, turtle warriors -- unless, of course, you change the ko mechanic so that a kingdom that is ko'd loses a lot more plunder than it currently does. Just wondering so we can plan a little strategy. Cheers, Kage. EDITED -- nevermind, 3 crystals it is.
Wow this screwed up. First you tell us(previous gh) that your nerfing our builds and won't be able to hit up rosters in war. So I spend real money trying to convert in the short week you give me. Then you turn around and take off dtw/dts mechanics. Getting really disappointed in your ability to think things through.
With the new war layouts and the nerf in gh plunder. This is very smart to turn off dtw/dts in war. Very interesting and smart. Love it devs. Thank you for listening to all. I may not like the fact about the gh nerf but now with taking dtw/dts out of play in war. I very much like the approacg u are taking in these ee wars. Bug thumbs up from me
Devs: Just something to think about. (And yes I know you said experiment). If three xtals in wars becomes the norm, you are making regular participation (enough to get 50 rancor in a season) achievable and affordable to a very cash rich few.