Chaos Wars - Nov 27

Discussion in 'Wars' started by admin, Nov 28, 2013.

  1. War #1
    Duration: 1 hours
    Random KO 7-12 minutes
    Roster Size: 15
    PST - Thursday - 4am-4:30am
    EST - Thursday - 7am-7:30am
    GMT - Thursday - 12pm-12:30pm
    SGT - Thursday - 8pm-8:30pm


    War #2 -> CHAOS RIFT OPENS AND EVERYTHING CHANGES (it's an experiment)
    Duration: 1 hour
    Type: Advantage
    KO: 5 to 10 minutes (you can come out 5 minutes early if you choose)
    Health Crystals: 3
    DTW/DTS: Turned OFF
    Roster Size: 11
    PST - Thursday - 11am-11:30am
    EST - Thursday - 2pm-2:30pm
    GMT - Thursday - 7pm-7:30pm
    SGT - Friday - 3am-3:30am


    War #3
    Duration: 1 hours
    Random KO 7-12 minutes
    Roster Size: 15
    PST - Thursday - 5pm-5:30pm
    EST - Thursday - 8pm-8:30pm
    GMT - Friday - 1am-1:30am
    SGT - Friday - 9am-9:30am

    We are planning to have the GH pushed before the 11am war.
     
  2. 3 regens?? Can you explain a bit more about this new type of war??
     
  3. Hmm, interesting
     
  4. 3 regens? Kaw_admin i believe you conjure up some of the best ideas (or you actually look in forums more than i think and steal ideas from players) either way thx :lol:
     
  5. Yes please explain about 3
     
  6. Whats this regen: 3???

    Also nice to see dtw/dts turned off. Those gh will still be needed in ee wars for sct actions and wont leak as much as bigger builds. Im really liking how these wars are improving.

    Good Job Devs.
     
  7. Helllllll yeah. No DTS/DTW
     
  8. 3 regens in 5min or in 10min or regen every 2.5min/3min?
     
  9. Kaw_admin,

    Quick question, does "three regens" mean that you can only be ko'd a TOTAL of 4 times in the war (either self-ko or opponent ko) and then you will be out of the war entirely -- because of the 3 regen max?

    If so, this favors quick plunder, sko, turtle warriors -- unless, of course, you change the ko mechanic so that a kingdom that is ko'd loses a lot more plunder than it currently does.

    Just wondering so we can plan a little strategy.

    Cheers,

    Kage.


    EDITED -- nevermind, 3 crystals it is.
     
  10. 3 XTLs in 1 hour, lmao. guess too much booze :lol: :lol: :lol: :lol:
     
  11. Personally, no interest in 3 xtals in 1 hr war
     
  12. 3 xtals sounds awesome and very chaotic :D gonna be an interesting war
     
  13. Wow this screwed up. First you tell us(previous gh) that your nerfing our builds and won't be able to hit up rosters in war. So I spend real money trying to convert in the short week you give me. Then you turn around and take off dtw/dts mechanics. Getting really disappointed in your ability to think things through.
     
  14. Devs get to make more money bc of the 3 xtals that's the logic behind it
     
  15. With the new war layouts and the nerf in gh plunder. This is very smart to turn off dtw/dts in war. Very interesting and smart. Love it devs. Thank you for listening to all.

    I may not like the fact about the gh nerf but now with taking dtw/dts out of play in war. I very much like the approacg u are taking in these ee wars.

    Bug thumbs up from me
     
  16. X3 xtrals in one hr this ought to be fun lol
     
  17. Awsome devs I love it about time every one gets to hit everyone fair is fair
     
  18. Devs: Just something to think about. (And yes I know you said experiment). If three xtals in wars becomes the norm, you are making regular participation (enough to get 50 rancor in a season) achievable and affordable to a very cash rich few.
     
  19. It won't become the norm.