Here's this week's Chaos War Schedule! Monday-Thursday - WAR DETAILS - This is an Individual War. Cast Wave of Conflict to sign up and leave your Clan at least 2 hours before the scheduled time.. Duration: 60 Minutes KO: 10 Minutes Hit Restrictions: On - TIMESLOT 1 - PDT - 6am EDT - 9am GMT - 1pm SGT - 9pm - TIMESLOT 2 - PDT - 12pm EDT - 3pm GMT - 7pm SGT - 3am - TIMESLOT 3 - PDT - 6pm EDT - 9pm GMT - 1am SGT - 9am Friday - Sunday WAR DETAILS - Duration: 60 Minutes Type; Advantage KO: 7-13 Minutes Roster Size: 15 Hit Restrictions: On - TIMESLOT 1 - PDT - 6am EDT - 9am GMT - 1pm SGT - 9pm - TIMESLOT 2 - PDT - 12pm EDT - 3pm GMT - 7pm SGT - 3am - TIMESLOT 3 - PDT - 6pm EDT - 9pm GMT - 1am SGT - 9am
How much longer do you expect to keep this schedule? I like the balance of the individual and clan wars, but I feel that alternating the days would be nice for some weekday clan wars and weekend individual ones.
for individual wars. How about some individual wars on the weekend for those that have more time then.
What does this "advantage" war mean? And I like this one better: It looks more war-y. Like, grrr, I'm all tough and stuff.
Maybe its easier for the Devs to do this so they can be working on the change your build day in the near future or the PvP updates. Or the new clan structure
@martin Yeah easier,.. All they have to do is schedule already coded war events like they did in past
@ kaw admin/ kaw community/ kaw anyone. Awesome still can't make these war times. When we ask for pvp updates and you give us this in ee it doesn't do anything if we can't make war times. I've been waiting about two years now for an ee schedule I can make. Why not run b2b ee all the time. Is it really a concern to have too many wars? If so why not have a cap on how many wars a player can participate in? Ta Da!! I really don't see how this is too much to ask. It is a sandbox game and I do enjoy that aspect of the game but without ee or a real pvp update this game is really lost. No point in continuing to grow and work on having a war build if I can't use it. To clarify my issue the first war would require me to get up before 6am to join that war and the next two would require me to war at work. Ik there's gonna be some oh well comments from other players in response to this. To them I say I'm not talking to you so keep it to yourselves thanks. This has been a really fun way to spend my free time to unwind and have fun and make a lot of friends . Now please allow me to enjoy and participate in the actual point of this game. Thanks.
To start... I really like the Indy wars. But... They are not good for clan unity as with clan cast wars & there are too many flakes, inactives and general bs in them... but still pretty fair evenly matched wars. How to improve... If you could build the rosters "Indy style" from cast clan members so that clans can still war together this would be fantastic. This would allow all clan members that want to war to cast and you choose who wars to build the best matches as your doing now from that pool. Any not chosen for the "clans" roster could be tossed into the abyss as a pool to build additional rosters from as Indy wars is now. Maybe this is an additional mith spell that is cast if you want to be tossed if not selected for the clan roster. Preventing attempts at roster stacking... If a clan only casts sh & tank attacks you could toss the entire clan into the abyss of Indy to increase the pool for additional clans. just my thoughts for on the system in play for Indy wars...
What about a 4th slot for indi wars? 6am pst is pretty early. Noon is ok. 6pm pst is diner time. How about 9pm pst ? Let some parents get their kids down and play.
@Pain actually clan unity is increased with indie wars as people dont now have to choose between their home clan or joining an EE clan just to get a war And i agree mixing up schedule would be great and adding a 4th slot for indie wars