Changes to the Clan System

Discussion in 'Past Announcements' started by admin, Dec 5, 2009.

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  1. The number of clan members you can own is now capped at 250 allies. If you already own more than 250 allies, you will not lose them until they are sold. We are introducing this mechanic to place more of an emphasis on the value of a player rather than simple player hoarding. It's now much more important to buy valuable players rather than just the cheap players. It also introduces more competition for the top players who want to be the most powerful It's no longer going to be based on just getting all the cheap players out there to increase your stats, but there will be more of a competition for the really valuable allies.

    The clan member leaderboard will still be based on the number of allies, but for those players that have the same number of allies (due to the cap), the players will be sorted on total ally strength.

    Finally, those players who have completed the game and have reset will get an additional 50 slots every time they complete and reset. See the announcement on game completions for details.

    For those people over the cap and want their gold back for all their allies, please message us in feedback.

    To clarify this change was not done to get people to reset. It was done to give new players a chance to buy allies and have ally value tied more to the actual worth of a player. By limiting the maximum number of allies, cash rich users can no longer hoard users (thereby preventing new users from buying allies).
     
  2. Necrobump.forum ban time.

    Man, I was all excited and thought the devs did something useful :(
     
  3. Toxic will now be the medic in my zombie necro bump team
     
  4. Anyone else notice that this thread is all messed up with wordage  besides the necrobumper who noticed it?
     
  5. necro bump......

    [​IMG]
     
  6. Son of a...Baka! Thought this was new! Ban the necro bumber. 
     
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