Forward These are some of the collective works of the KaW player known as Buns1. The Feb. 18 post is a good example of why I assembeled this anthology. The writing is intelligent without overwhelming the reader with facts and figures, while still providing enough information to be extremely useful to new and experienced players alike. Most of these posts are taken from a message board Buns1 posts to in TZ's Coffee House. Posts are sorted by date, and I hope to convince Buns to let me continue adding to this compilation. I hope you find this information as helpful as I have. Lulzz February, 2010 PDX
Nov 24, 2009 I have been keeping track of my attacks on my old acct. It has a 2k defense advantage over my current kingdom's attack. However, there are no allies, no potions, and no pro packs. With my allies and 5% pro pack boost, I am up to a solid 8k advantage (about 9%) over the old kingdom. I then assassinate 6 to 7 times before attacking. I have some odd statistics... Now keep in mind that this is only about a weeks worth of attacks, interspersed with some hits on easy targets on the battle lust, but the trending is crazy. I lose the first attack 84% of the time. (winning about 16%) I win the second attack 74% of the time. Third and fourth are both just over 60% fifth attack is just under 50%. Now this happened a lot in general battles but u chalked it up to potions. In this case there are no variables. As I see it, if I lose 4x the soldiers in the first attack I should have a lower chance of success in the next few. For that matter, my first attack should be the most successful. It may be a method the devs used to keep you guessing about whether the target was using potions, and thus much stronger than you anticipated. Of course it might just be a weird data set. Comments?
Dec 02, 2009 Allied bonuses: I only bring this up because I went a month without really understanding them. 1) This apparently only applies to army attacks. Spy builds may disregard. 2). On your profile page you will see a lot of info about your kingdom. Attack strength, defense strength, etc. Down the page you have a purchase amount (what it costs others to buy you) and a plunder amount. This plunder amount is how much you can potentially bring home for your owner each time he/she attacks someone. It is limited by the number of buildings you have in your kingdom. 3) tz has posted these numbers a few times. It is around 200k per building. If you have 6 forges you will max out at 1.2 million plunder bonus from your allies. Basically if you added up all your allies' plunder bonuses, that would be the amount extra you take home with each attack. You only take so much from each attack on your own. 3) I forgot which number I was on. Sue me. If you look at the green success screen after a battle you will see a few things. How much you took, how much your allies took, and battle losses. You want to keep the allies plunder bonus Maxed out because it means you take home more from a battle and thus earn money faster. 4). What does this mean? If you save up 600million for that next property, then get tz to buy all your allies for you and spend the money, you have lost the plunder bonus that you worked so hard to get. Sure, you can attack bigger kingdoms, but that bump won't make up fir your lost allies. They worked so hard for you and now they are gone. You take in less money AND you have lost the attack bonus. 5). If you mac out your ally bonus THEN save up for the next land, you never lose the bonus. As I said before, the ally bonus isn't unlimited. It is limited by the number of buildings you have (towers don't count). So after you hit your max bonus you should save up for the next piece of land. By now it should be a lot faster. 6). This is also a good reason to buy "good" allies, but not ones that will be bought away from you ten minutes after you buy them. It is hard to gauge. Also, buy more expensive allies when you can. It makes it easier for tz or whoever is buying your allies. They may not give you the same attack bonus, but it will keep you off the leader boards. Hope this makes sense. Message me if you want a follow up. Also, if anyone knows what page the ally bonus cap per building Is in the coffee house could you post it? Best, Buns
Dec 08, 2009 Assuming you have an army build or mixed, and you have a honeyhole (a built up abandoned account), and you hit it 3 to 4 times an hour when you are on...what is your take per hour? I keep hitting the same account even though it is not as powerful (giving me less plunder) because I have my ally plunder maxed and have been getting good results. I'm only getting about 3.5 mil per hit, but I can knock down the defenses with my spies. This lowers the number of lost troops on my side by about 40% per hit, letting me attack an extra three times and netting an extra 10 million every twenty or so mins. I get about 26 million every 15 to twenty mins. Takes about an hour or just over per 100 million. Granted it's a rare day when I can actually do a full hour. My question is whether it's comparable to someone with a like build as mine? Dec. 08, 2009 Let's try this explanation again... 1) A is at the top of the leaderboard and wants to reset. A drops his defenses for a day and let's X and Y attack him. This is "payment" for what happens next. 2) A resets after letting X and Y farm him for a day or so. X and Y then volley A with money from farming (or just cause they want to). A is quickly volleyed to 75 million. At 75 million, A gets 1million reward for X and Y buying him. Up till now nothing is new. 3) BEFORE the price of a volleyed ally would go up quickly but only reward the ally with 1 million. NOW X and Y can "drop" A. X or Y gets about 55million back for this forced sale. BUT A's value drops as well to the same amount. (this is to fight ally inflation). 4)X and Y have only lost 20 million up to thus point. A has gained a few million. X and Y volley A back up to 75-80 million. Along the way A gets about 3-4 million. X or Y drop A again and lose another 20 million. For every 20 million that X and Y lose collectively, A gets 3-4 million. So if each X and Y were to spend 500 million on this process A gets between 150 and 200 million and remains valued at around 75 million. 5) how far could you progress with 200 million on your first day? And that is assuming that X and Y stop at 500 million each. If you are on top of the lb, how much is 500 million to you anyway? 1 billion? Compare how much X and Y are relatively losing compared to A. 6) why is this important? If three guys on the lb get together and implement this plan they can drop completion times to a quarter of what they should be. Just something to think about...or do.
Dec 17, 2009 Also FYI , if you have a nice little farm, some honeyhole tucked away never to be found by others, don't grow out of it because you were too impatient to get the good looking stats. I get about 500k less per hit than i used to bc my stats increased. Dec 26, 2009 @ arwen - when I said 7 billion in allies I meant that my allies were worth that amount. I plan on acquiring at least ten billion worth of allies before I upgrade my land. It is inefficient to upgrade without a lot of allies cause your plunder bonus won't be maxed
Jan 05, 2010 Land Costs: $5000 $30k $75k $150k $300k $750k $1.5mil $2.5mil $3.5mil $5mil $10mil $20mil $60mil $100mil $200 mil $300mil $600mil $900mil $1.2 bil $1.5 bil $1.8 bil $2.1 bil $3,000,000,000
Jan 12, 2010 Today's board is less about what is going on with kaw and more about how all this change has left a strange feeling regarding this world of ours. When I first started months ago, things seemed more stable. There were known quantities. You farmed or fought your way to a land completion, but only a few had done it. Someone with a 100k attack was legend. Spy builds were all the rage. I liked it cause it was stable. There were no crystals, and unless you posted your referral code on every newbs wall there were a set number of nob points. Tactics were being tested and refined. The economy had yet to explode. If someone reset after a land completion you sure wouldn't see then on the lb for a long long time. Now there are people jumping the lbs in days. There are people resetting and then getting another land completion in days if not hours. It's like finally experiencing the future and finding out that there are more problems ANC not less , and that the shiny facade has become cracked and faded. The only reason I play nowadays is to help out friends and because I truly believe that a new battle system could make this game shine again. In a battle the better tactics wins. It doesn't matter if you are big and bad if you don't know how to sit on someone. When that day comes that the devs bless us with a way to ACTUALLY compete I want to be there. And when that day comes, I call on fox and ig to break up. Both clans were built on ideals that have long since become obsolete. IG doesn't get together on farming raids anymore. They chastise fox for farming. And fox was built on being the anti ig. Well you are both about the same now. Too large and too unwieldy. I say start again on new principles with new leaders. These small clans have it right. There is my message board rant. Some days you have good info and some you suffer through me bitching and moaning. Best to all. Please post on the board if you have some good info, or just want a soap box to stand on without creating a new thread.
Jan 20, 2010 Blumpy : you know you have maxed out your plunder bonus when it equals the value of all your buildings added together. In your guide you pointed out that guilds net 216 plunder bonus per building. The same with t3 and 144 for t2. Just add up the plunder value of your buildings. If you are not netting this amount with each attack then you might need to find a new target, or change things around in your build. It is sad leaving an old tried and true farm behind but sometimes necessary.
Feb 18, 2010 Blumpkin plunder bonus is a fickle mistress. You need many many allies to sate her wanton desires.... 1st make sure you have at least a few hundred million If not a billion in allies. 2nd remember that ally plunder works in the same way as regular plunder...if you are a lot stronger than your target u are going to get less...as you grow you need to find bigger farms however, if you have many many super large weak allies you can hold onto smaller farms...remember they must be weak allies bc if they are strong (in stats) they add to your strength and make you even bigger than you were before as compared to the farm...thus you get less ally plunder as long as you think of it as a purely strength issue it is understandable, but if you start looking at the plunder bonus of individual allies, you will lose your mind. The plunder bonus they list is if you are fighting someone like 6 strength levels above you...like if you hit Cieb...it just never happens so just ignore the posted amount.. Also remember that plunder is just a percentage of value, strength has nothing to do with it. A $1billion ally gives the same plunder if his stats are 400/200 or if he has 100k across the board...just remember that the weak ally doesn't affect your strength so you may just get a bigger plunder reward if you haven't maxed your plunder. So to answer your question after a long aside.... You may be suffering from a few problems.... 1) you may be fighting someone too weak...hit your clan spy build to check if you get your max ally plunder...they are usually strong enough...if this is the case then you need to find a bigger farm (check the ally list) ... If you don't like this idea then buy weak allies and watch your ally plunder bonus go up...or you can change your build(I did this a few times)..tearing down a worthless tower is an easy way to lower your total strength without touching ur attack..,you don't get any plunder from the tower so what were u doing with it to begin with???...or tear down a forge and build a guild...the guild is relatively less strong than a guild and gives you more plunder..it's up to you 2) you just don't have enough allies yet to max your plunder..,buy more allies...invest I'm nothing but allies...all allies all the time REMEMBER do NOT sell all your allies to upgrade...you are stronger and get zero ally plunder... You'll go from getting a million or two per hit to 200k..believe me that sucks when you have to save up on allies again..patience is the name of the game Best Buns
Just when you thought it couldn't get better. Here's are some more gems of wisdom from the KaW guru Buns1. Some of these are taken out of context from their original thread, but their still very useful in your daily Kaw life. Dec 01, 2009 If you mean attack and defense bonuses then yes. Dame 2% calculation you used to have to do to convert your raw numbers to the numbers everyone else sees. If you buy someone with 100k attack then you get a 2k boost to your attack. So if you have 120k attack then that ally makes you a 122k attack. Dec 13, 2009 The stronger you get the more of a target you are for spy builds. If you don't plan on using spies at all then build lookout towers because they remain the same strength while guilds lose power with each attack. While attacking spy builds lose power you would remain the same. If you plan on using some spies, but mainly for assassinations then use lookout towers with guilds. Not having any spy defense would make you a huge target though. Dec 15, 2009 Spy doesn't get the benefit of ally plunder bonus. It is the key to making money without starting wars in the upper levels. Dec 17, 2009 Just an FYI about making money. My ally plunder bonus is 4x my regular plunder per attack. You need to grow, but don't sell all your allies to upgrade. Always have more cash on hand than you need for an upgrade. You will bring in more money and grow faster. Dec 18, 2009 Or easier still, buy more expensive allies. Same plunder, less strength. I like my farm. Guaranteed wins and since i can assassinate indiscriminately I can lessen my losses too increase the number of hits I get out of 12,000 soldiers Dec 19, 2009 @Aragorn - they pay forever. You get paid based on your stats/power compared to theirs. Your ally plunder is based on your amount of allies, the worth of your allies, and your power compared to the farm.
Jan 08, 2010 Ally plunder bonus - For those wondering what the limit is for the extra cash you make during attacks courtesy of your allies, look no further. - The limit is based on your building totals and types. Meaning that you multiply the number of building type 1 by that building's plunder max and do the same with all the other types of buildings. Then add up the total. - Tier two buildings have a $144,000 bonus max. - Tier three buildings have a $ 216,000 bonus max. - Guilds have a $216,00 bonus max. - All towers give zero (0) bonus. - If you have tier one buildings then you probably haven't maxed out your ally plunder yet, but it is less than $100k bonus max. - So for example, a kingdom with 14 forges and three spy towers gets a 2,016,000 plunder bonus per hit. - A kingdom with 14 spy guilds, one forge and three guard towers would have a $3,168,000 plunder max bonus. (14 X 216,000 = 3,024,000... Plus 144 equals 3168000) - Please remember that this is only the max bonus. You need enough allies to net you this amount. Allies net a lot less when attacking weaker kingdoms so you will need many allies to max out if you are attacking a farm that is much smaller than you. Good luck ...
It's funny. You can watch buns get less and less proper in speech. First post is flawless, final is near un-capitalized and punctuationless.
I hadnt even noticed that charlemagne lol. Bad job of editing on my part eh. Wouldnt want our man to look bad
"If someone reset after a land completion you sure wouldn't see then on the lb for a long long time. Now there are people jumping the lbs in days. There are people resetting and then getting another land completion in days if not hours." So you mean its possible to reset LC multiple time in 1 day ?
Good insights, when someone resets, the owner get a refund, if the owner is ur alt account, u figure out the rest ........