Building Strategies for Intermediate Players

Discussion in 'Strategy' started by xXxIIllIUndecidedlllIIxXx, Jun 4, 2012.

  1. I have explored my first 25 lands and upgraded my castle but I don't know whether to keep building forges or switch them to cursed foundries. I need advice please
     
  2. How about Subterranean Factories? only 1.3bil each, or you could turn into a guild hansel.
     
  3. I have 2 factories lvl 3 and I meant to put that and not the foundries
     
  4. Change to sub factories
     
  5. Yeah, i was like "wtf? :shock:" lol.
     
  6. Factories are a good choice, don't forget to have at least 1 Beastiary/War Aviary for an extra attack. :)
     
  7. Personally I like summoning circles because they give u more stats than the others
     
  8. You might want to check out one of the stickies guides out there. They can explain it in way more detail than anyone just posting
     
  9. I usually recommend exploring the first 4 highlands and building guilds on them as they are cheaper and give better plunder than subs, then go back to LL and convert to T3 ( subs, circles, aviaries, whatever you want).

    I do think it's a good idea to stick with higher attack (subs) so you can hit tougher and tougher EB's ASAP.

    This is assuming you've decided to go T3 and NOT hansel....
     
  10. The four HL guilds just make it that much easier to convert to T3 thanks to their plunder.
     
  11. Make sure to have a least 1def building, they give 5% more plunder
     
  12. Follow Me I'll get you bulked Up
     
  13. People, read Wulfs thread on Building and Land, Defensive buildings don't give extra 5% plunder.
    They give 5% more than balanaced or attack buildings......