Building Damage idea

Discussion in 'Ideas + Feature Requests' started by Canadian-Bacon, Oct 22, 2013.

  1. So I was thinking, What if there could be another action when battling called "sabotage" where each time its succesful you would deal damage to opposing players building(s). Health or HP of buildings would vary depending on the tier, defense towers and spy defense buildings would have the most HP and Spy buildings a little less than the 5tier attack builds.

    I think this could add another aspect to wars and maybe encourage more pvp amoung players. Of course i do know the downfalls to this where you spend so much time getting these buildings then they get destroyed. Although i just thought i would throw this idea out and i would love your guys's feedback

    Keep it Classy-Bacon
     
  2. This thread

    So lonley
     
  3. Well i guess if youre not talking about fangs nobody cares...
     
  4. Cool idea just need a way to repair the damaged building
     
  5. Yea thats true^^^
    Alchemist spell maybe
     
  6. this is dumb
     
  7. Sorry, I looked at the thread thinking it was something to do with Kevin Bacon
     
  8. Now you guys are turning this game into some gay tower defense type game. These changes you guys are suggesting are way to big.
     
  9. No couldn't support it just give people a reason to farm and gang up but..... Interesting maybe in war
     
  10. This would not work out in war cause well teir 5 building are 50 bill at the start and if ppl war 50 bill x ? Will be lost.Unless let's say that the building CAN be destoryed during war making ganging up more affective but at the end they would regenerate like at the end of a pokemon battle.Hope u like my idea.
     
  11. Dont like idea
     
  12. This idea reminds me of another game, I build a tower, and within a few hours, it's gone... No support for this one. :)