Hi, would like to know your opinion regarding the best T5 for Hansel. Best # of hits and plunder/allies bonus. Thanks
Colonies offer the most hits and thereby increase your plunder for unloads, however id go for the defensive buildings for 2-hit regens due to increased ally plunder.
I'm assuming that you're talking about having the following already in place: Lowlands: 24 L3 SoS Highlands: 24 L3 Volary 1 L3 Attack Building (Tortured Gardens, Colony, Hatchery) You need a minimum of 16T in quality allies. The Tortured Gardens has 25 hits and has 5% more plunder than the Hatchery, it can attack a Hatchery but not Tortured Gardens or Colony. The Colony despite having 27 hits against an OSF makes a little less than Tortured Gardens. The Colony can attack a Hatchery n another Colony but not a Tortured Gardens The Hatchery has 25 hits and can go through a Colony or another Hatchery, but can't go through the Defence of Tortured Gardens. Hope this helps.
@malestone That's a nice answer to this players question. One question though. He needs 16T in allies? Considering he only had 5 bil now, it's gonna take a while. 16T is a tall order. Do you have 16T?
@malestone That's a nice answer to this players question. One question though. He needs 16T in allies? Considering he only had 5 bil now, it's gonna take a while. 16T is a tall order. Do you have 16T?
I prefer my build my higher att allows me to break through some att builds defences as well as offers me the ability to pin troops and act as hansel I'm a spy heavy hybrid
IMO. Best attack building is not T5 but a lowland attack building. This offers the cheap ability to change from osf to Hansel. Can be very handy if your a lazy system war participant. You get to unload troops and spies at war start. Sell attack building then let spies regen Repurchase attack building. Do full bar of steals. Sell and repeat
Ummm one answer at a time. 1stly no I've not gotten my 16T yet. Will definitely take some time. 2ndly, this is a T5 Hansel, you need that kind of allies to max (Plunder plus AB) 3rdly. Thank you for your compliment, I appreciate it. 4thly, A Guild Hansel max (Plunder n AB) at 459b in allies, this was discovered by Hansel n iG before T4s n new lands came out. A SoS Hansel max (Plunder n AB) at around 7T, this I've discovered through this account when I was a SoS Hansel A Volary Hansel max (Plunder n AB) at around 16T, that's a guesstimate (I might be very wrong here, in fact it could be higher in excess of 20T) I'm currently working on a Volary Spy, so let me work that out before I give you definite figures.
Stables rule kaw - especially the magic variety. They beat up to 6m attack with a little help from pots (biggest win was vs a 5.7m attack build - keep trying on over 6m but failing so far lol). They cost 25k lv1 - cheap and can be bought without leaving any gold left out afterwards They are full of horses ( who doesn't like horses for warring with) You can start sw from pin via dropping and rebuilding twice just before start. You can pin at anytime by dropping and rebuilding. They deliver plunder up to 60m per hit if you don't stick towers up. Normally it's 40-50m per hit.
I went SOS to lv2 volary for each one as little difference between lv1 and SOS - can't remember if slightly less or more plunder tho