As a few people have mentioned, it is difficult to attack people with defensive items since it costs so much to counter these items. To alleviate this, we are adding a bonus winnings reward when a person successfully attacks or steals, and this bonus is based off of the defensive items that the defender used. This means that you will get more winnings if you attack a user and they used defensive items. This change is available now.
martinirichi: It doesn't show up as a separate value. Your total plunder will just be higher than if you attacked someone without potions. You can try this on two opponents, one with defense items, one without. You can see if they have defense items by scouting now (if they have items, it shows a new percentage for you that calculates win percentage without items).
Nice changes @KaW , items used to be a hidden functions that's makes the war fighting a mystery even with scouting , advanced calculations is then required to factor the potions into account. With the new scout features , it certainly makes game play much easier for new members to play. The bonus rewards to potions defenders I'm not so sure. But it's a good addition anyways as I've tested it's not going way too bad. Attackers have the benefit of ally plunder , as well as plunder. Defender in such a case - losses all pots and cash. Although I would question the rationale of such an addition , eg small players who buy all 10 defense pots making it hard for giant attackers to break through. These small players , being small do not make as much money as giant players - due to their being small , potions became an expensive issue for them. Of course , all these changes seemed to work well with the fact that giant players makes less when attacking small ones. It's worth keeping an eye on these new changes as to how they affect the gameplay. BTW this is an awesome game.
This kid neceobumping is the same guy that was making threads about how laoda stole ZAFT from him and that he'd destroy them for it. I remember you