a suggestion

Discussion in 'Strategy' started by v74u, Aug 25, 2013.

  1. Ok so i thought abut it for a while. A way they could reward xtals to players. The best way i thought of was in the members list of clans it shows the number of successful actions people have done on eb and in wars this week. Then at the end of the week maybe like the player with the most in the ally gets 10 xtal and 2nd gets maybe like 8 third gets 5 and the 4th and 5th gets 1-3. I know you will all say this can be abused so i think there should be rules like they had to have atleast like 5k actions to win. And for you to be able to win the xtal maybe your ally has to have a minimum of 50 members or something like that, some rules that can be made so it cant be abused.

    So all you can tell me how you dont support this and it will be abused and how im a noob.
     
  2. ..... no support
     
  3. Well i accidently posted this in. Strategy i guess i am a noob
     
  4. Devs will get less cash if they were to implement this, so it will not happen. No support.
     
  5. Well if they buy crystals before this is implemented theyll probaly still buy crystals if it was in the game. And if they didnt buy crystals before they wont buy crystals after, only some people buy crystals and they wont not buy them if they get 1-10 once a week
     
  6. EITHER COUGH UP THE CASH OR PUT UP WITH HAVING NO XTALS
     
  7. WALL OF TEXT


    Smh...
     
  8. I mean its a thought. But the xtals were put in for the shear point of making money. They already allow players to get xtals through quests which in my opinion is more than generous enough.
     
  9. Well you pretty much need xtals too war. Which is a huge part of the game. Also you dont get anything for being top in the eb usually the top person doesnt even get drops. Plus once youre done with the quests you have almost no way to get xtal. So once youve wasted all your xtal its pretty much pay to war which is the main reason they originally made the game. Not to mention the fact xtal are EXTREMLY overpriced like 1$ and xtal almost
     
  10. The issue I see - the people who need xstals most (who cannot buy them, for whatever reason) will be easily surpassed by those using xstals during the week. It wouldn't benefit the target group.

    We need to think of a way to bypass, or at least level the playing field, with the players who already can buy xstals with those that cannot.
     
  11. Maybe just make a spy quest section
     
  12. Wall of text so no support.


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  13. Or do quests.