a rough idea

Discussion in 'Off Topic' started by Moose2, Nov 27, 2014.

  1. So, I'm coming to you today with a rough idea regarding the potential future of KaW.

    It seems the devs are now Incentivizing PvP. YAY! I know there were some bugs in the first PvP event, and dealing with those bugs has annoyed some of the player base, but, like all things, the first run Always needs to be dialed in. So, going forward......... I'm wondering if the community would enjoy seeing this.

    Since ATA now has the ability to reward folks for hitting PvP, lets keep the incentives permanent. I would like to see

    1. Mithril now drops from players on occasion. (Players don't lose mithril, attackers simply have a chance to "gain" mithril via successful attack)

    2. A new permanent currency for hitting other players. I'll call it "Wolfram bars" for a place holder. (I don't know of wolfram should be able to be lost during attacks. I'm leaning towards "yes", but am flexible.

    3. A fresh set of PvP equipment that can be purchased with wolfram. PvP equipment would be on par with EE Equipment and would have a plunder bonus associated with each piece.

    4. Wolfram equipment needs mithril to enchant.

    5. PvP events can still be run in future, and like tournament Equipment, event equipment would be roughly 10% better than the standard wolfram equipment.

    There are several benefits to making this a permanent addition to KaW.

    First off, we are giving respect to a much neglected part of our community, (the PvP crowd) developers realize that this demographic is important, hence their shift towards the pvp events

    Secondly, of this is a permanent addition, the PvE people will actually be less harassed. The reason for this is because the urgency to get your items in one week is gone. You can now grow your wolfram Equipment at your own pace. Its no secret that events drive activity like crazy, so the hits the PvE crowd for during the launch of this event are not representative of what KaW would be like with a permanent PvP incentive.

    Finally, I'm heading this off before it gets mentioned. The "opt out" option for the shard event was a one time only thing. It won't be offered again in future PvP events. (So I've been told) so, don't think that development has gone 100% soft and is being over protective of a class of people in the game. Rather, the event was a larger shock to KaWs system than they anticipated, so, they need to get people used to the idea of PvP.

    Hard core PvPers will always PvP, no matter what, but, if adopted, my proposal would help transition newbs Into the PvP world, making for a more diverse app experience while still leaving PvE players MOSTLY in tact. With the urgency of the sard event being removed, the frequency of hits will be vastly decreased.

    As for those who refuse to tolerate even ONE or TWO hits, my answer would be to be in a good clan that looks after its own. Introducing this PvP element on a permanent basis would enhance the social aspect of this game and increase clan quality, as people would realize the importance of a clan with good leaders and valuable protection, but, I digress.......

    Please share your thoughts/critiques/ improvements on this issue.

    I will be flagging this thread for development to review. As Always.
    Happy KaWing
     
  2. If the proposed bars can be taken on an attack, just like shards, how's it going to solve the hit ratio mismatch here? We have 40m CS builds piledriving builds quarter their size to get shards.


    As always the devs belive in testing out new features on players, instead of a controlled unreleased environment.

    Clash released clan wars 6 months ago, after rigorous alpha testing. They didn't test it out on the players!

    We've had 4 seasons to get our clan wars right, they're still bugs and kinks in it.

    Do the devs even listen, or foresee problems that can arise and fix it before launching?

    Another goof up with the opt outs. Sigh.
     
  3. Bars, like shards, are produced from "nothing" so if I hit you and gain 10 bars, you may only lose 3. So, a net gain of 7 bars still exist in the system.

    As for hit ratios, just have small accounts pay very very poorly.
     

  4. Make the drop ratio and amount = to size difference (total size, NOT cs only)
     
  5. Support with everything moose. One thing devs need to improve on is the hit ratio. I feel sad for the tiny ones that get that 35mil cs accs. I also feel disturbed getting hit by ppl with more than 2x cs as me. Other than that I loved this event.
     
  6. Support, may I suggest that in order for these "wolfram bars" to drop you would have to hit someone roughly around your size give or take a few mil cs(and larger accounts would pay better of course) , it will keep people from farming smaller alts, and would keep people from complaining about someone 4times their size farming them thanks to this new idea. But I'm new to PvP, started slightly before event to be interested in it, so my apologies if this idea is bad. :lol:
     
  7. Shouldn't BFE and BFA be taken into payout consideration then? I've dropped my build, been hitting noob Bl. I've made 2k shards in less than 5 hours.
     
  8. This is a great idea IMHO

    Larger accounts can still hit smaller accounts, but it doesn't pay at all to do so. I like that. I'm a nit reluctant to just "tighten" hit ratios, as smallish accounts can have big mouths and they may need to be smacked around from time to time, but, tightening the "reward distribution" ratios is a way to get around blatant alt abuse/slamming small accounts for wolfram
     
  9. I also suggest raising the regular amount made off pvp actions. Double seems fair.
     

  10. Have long thought this. There is litterally ZERO profit from PvP actions ATM.
     
  11. Moose I think that this is a great idea. As other players have stated the main problem is huge ACC's using there size to intimidate and farm smaller players. If this could be tweaked it would be brilliant!
     
  12. Are devs even going to do more PvP stuff? I'm skeptical, it looks like this has been to much of a strain on EB only people who pay devs most. I'm not sure they will pursue this much.
     
  13. This event wasn't an easy one to pull off. Lots if resources and programming went Into it, so, the short answer is "yes" more PvP stuff will be coming. Development won't just scrap the hours of work thst went Into this.

    As for a strain on the PvE crowd, this event was less of a "strain" and more of a shock.
     
  14. I think that the event has been pretty enjoyable. I'd be generally supportive of some kind of permanent arrangement. However, a permanent PvP incentive will be too easy to 'game'.
     
  15. Agree to disagree. Ha ha.
     
  16. Another NoOb idea from Moose.


    You keep forgetting the most important thing:

    HOW WILL THE DEVS MAKE MONEY??

    There is little or no money in PvP. Any poor NoOb can do it. Gotta pay to play. There is zero incentive to buy xstals in your system or do Ee.

    Lots of work, no monetary benefit. A loser idea if I ever heard one.
     
  17. Although profit is king, a vibrant community is also needed to make the business run. We don't need a 100% paying client base. Free loaders still contribute to the app by providing volume and actions.

    Also, the lattice work is already constructed, so the financial expenditures babe already been made. I'm not looking for new expenditures here. I'm simply trying to find a way to use what we already have.