A possible way to make money.

Discussion in 'Strategy' started by *Ranger_Aragorn (01), Oct 7, 2010.

  1. Ok. I'm open to posts on this, so please comment if you agree/disagree with me, or have thoughts on this. Recently I discovered that when you attack someone, you make more money than they lose. If this is true, you could attack a friend until they run out of money, then they attack you until you run out of money, and you both make a lot of gold. Please post any thoughts, thanks.
     
  2. Both patties lose soldiers
     
  3. Yeah, but you can regen, plus, you don't have to worry about farming.
     
  4. Yes, kaw economics typically allows that more money can be gained than lost in battles (assuming the defender limits what they have out as losses cap at .02% of total $ - if you have 100b out you can lose 200m per hit).

    Theoretically this allows infinite $ generation over time. The limiting factor in this is troop loss. Regen rates only allow 24/hits per hour (without crystalling
     
  5. And the person getting attacked will give up around 20-22 hits per hour unless the are an OSF (but then you have the constraint around refilling).

    So while this approach does get you around farming actives, it does not allow max revenue for both parties involved ... someone has to give up revenue to play the target.
     
  6. Which is why one hits until out of troops, then the other hits until out, and so on.
     
  7. Yes, this is how you are suppose to make money, established on day 1. Lol.
     
  8. this is kaw at its simpleist....
     
  9. Lol yes. This is the main point of the game lmao. Attack players to make gold.

    Adding to that, more money invest into allies is more money per attack.

    At least you didn't say "hey if people hire me a lot will I get more gold" lol :mrgreen:
     
  10. Your also missing that the defender loses troops in this equation, even if minimal compared to the attacker.
     
  11. You also lose pots...=less gold made
     
  12. lol - I think u missed the point. If person #1 hits person #2 until out of troops, then person #2 won't be able to hit person #1. You'll get "defender too weak" (dtw). Waiting for the regen b4 person #2 hits means 1/2 revenue loss.

    Better to just have a farm.
     
  13. Best combo for this is one all troop build and one all spy build. Trade off attacks for steals and everyone wins.