Idea:Increase the amount of Gold per hit, as the amount of money the victim loses increases. Therefore, the more money the player has out, the more money you will get hitting him. For example: A simple Formula would be x=Money lost by player y=Money gained by hitting player y= 1/3x Meaning, whatever money lost by the player, 33% of it would be given to the hitting player. Now 66% of the money is still gone. But at least you're getting more money hitting the player than from EB's. By doing this, you can even decrease the amount of plunder a player usually gets. Heck it could even be 10% and it'll affect the game loads. Benefits: This serves as a good way to get money out of the economy... and is a incentive to hit people and strip them =D. Right now stripping someone means you have to take all there crap allies, and waste hundreds of steals which barely makes you any money... So why strip beside pissing someone off? It'll promote the battle list, Heck, I'd randomly hit people on the battle list, and if I'm lucky and someone has a few hundred billion out... BOOOM, I'll farm that **** out of that guy and make a hundred mill every hit... Or more reasonably, an additional 10-20mill ( enough so that it is more beneficial hitting the battle list) Possible Problems: People may abuse this to transfer money etc, but as long as you make sure only 20-30% of the money is given, then volleying allies is still much easier. ( For example, if the person losed 300mill a hit, you'll get 100mill additional plunder) This is a rather radical game changing idea... but why not test it out? See how much more furious the game will become, imagine doing strips that equal to trillions, and getting billions each hit... Or... leaving LB players hitting other LB players who have left too much $$ out... and getting a ****load of money.
Yep, but we could also decrease the normal amount we get from hits to prevent hitting inactives with no money out. Also 33% is a random number, Frankly I think it might be too high.
Agreed 33% maybe to high but i totally agree that amount out should directly affect amount gained...this would also further drive the nail into the coffin of pwars, bc over all, the clan would lose money not gain.
Well it depends, with about 100bill out, you'd lose 300mill a steal ( on average), meaning 100mill per steal. Which... is extremely nice... but the other person loses 300mill, the amount GAINED, is still alot less then the amount LOST by the other person. Money is LEAVING the economy. Currently we don't have that many things in KAW that takes money (atleast once ur lcbced)
The ally thing is not very good. Very few in Kaw have more then a few bil in ally's. So unless your opponent has a trillion in ally's you make nothing.