A new incentative to war my ideas

Discussion in 'Strategy' started by DarkwarriorJ, Oct 7, 2011.

  1. I'm not sure if posting my ideas on Hansel's tread would be hijacking, so I'm posting this:

    So heres my idea to revolutionize KAW:

    1. Remove the DTW barrier, but don't let soldiers fall below 20%.
    How this works is that after troops fall below 20%, if you have no gold out you will be DTW, but if you have gold out all troops below 20% act like a static stat. Any troop above 20% will be slaughtered but all below 20% will be like a tower. Above 20% means you can hit them even if they have no gold out, below 20% they need gold out.

    2. Spies scouting doubler.
    Scouts will be more important now, with it telling everything from enemy gold out, total enemy ally bonous and ally owned values, amount of troops enemy has, their buildings and their mirthil amount. But that isn't the main reason scouts will be more more important:

    If you have no allies, scouts will put a doubler on your next steal, meaning your opponent will loose 2X more and you will gain 2x more. Or if you don't like this, if over 90% of your buildings are spies (spy towers included), you can get the doubler. Oh and if you get doubler you don't get ally plunder bonous. You can stack the mmultipler, but the multipleir won't multiply the multiplier. 2 scouts = 4x next steal. You can pile up multipliers...

    3. Steals hurt more.
    Exactly what the title says. increase damage steals do.

    Of course hansel's way is best for attacking and gold but I'm thinking that the loss rate should be increased, dtw removed for below 20%, spies do what spies are and sneak steal, and scouts tell us more. As of now, scouts tell us pathetic things and do nothing.

    Edit: More thinking and cross what I said for below 20% as static, below 20% for either and you can't hit them but they can't defend, making it so that only towers will provide defense when you are below 20%. This should give a reason for towers.