So I've decided against SH. I think it's more of a build that you drop to after you already have great bfe/bfa so I'm just gonna go with a big hansel. But this is still an experimental account and I have found something new. I have 6 attack builds, at first I was just going to use the even build Coe for the 2 xtra attacks a total of 26 troop actions from full. But for some reason I decided to put all the attack builds, instead of just 6 Coe I have 2 CF, 2 TL, and 2 Coe. And with that from a full unload every time I get 27 troop actions. Now I have tested this over 100 times so far to make sure it wasn't a weird regen and it's not. I guess having all the buildings gives you 3 xtra attacks where as Coe only gives 2 xtra. What are your thoughts of this? Have you ever heard of this? What is the reason this occurs? I have looked in the forums for something about mixing all the attack buildings but can't find anything.
This isnt because of the fact that you have one of each t4 attack building. Its to do with what level your CoE is at, or if you have any T5 or T6 attack builds for other players.
Twenty seven actions which is the same as twenty six, twenty five, or twenty four. The plunder evens out among the cap amount of actions you can do.
Are you guys for real? It's the mechanics of balanced buildings that allows 27 hits with a regen time of 65 minutes.
27 hits need 70' for total regen time. This isn't new. Been there since Devs roll out Coe but most ppl either at lv1 or lv3 and some ppl don't pay attention.
Yes You are correct with 27. I have noticed that the 27th attack usually fails for me on smoke signals. It used to fail on Tsg for me when my attack was at 9mill now I only get fails on smoke signals.
Omg t4 balance 26 action t5 balance 27 always has been you still only regen 24 actions per hour extra actions need longer regen 65 minutes for t4 70 for t5. Last hits fail because the t4 buildings run out of units at 26 hits so 27th hit is only 4 buildings also all eb have a static defense haunt for example is 30m and smoke signals is 93m so whenever your troop strength and equip/bfa strength fall below eb strength good chance to fail or at least lose extra troops. I think this explains it all.
If the bonus at the end of an EB for that extra action you did is that big of a deal, wouldn't staying top troops and skimming profit you more?
I decided against SOS and then dropped all of them and let people steal farm my gold. OSF felt good, I had 26b stolen in 20 minutes