Okay, I've been thinking about this for a couple of days. So, this is kind of a rough draft and could use some good or bad feedback from the KaW community. I've been reading and "hearing" a lot of grumblings about KaW. Some good and some not so much. So, here are some ideas to put out there... As we get to choose our banners, how about giving us a choice to choose a specific specialty or "power?". Say after a certain CS we must choose between the forces of light or the forces of darkness. Each discipline will have their own very specific strengths, weaknesses, ebs, and equipment that can be achieved. So, as most of you all can imagine, there are many twist and turns from this. Some may not want to choose and they will have an option to do that. They can remain neutral and choose to be neither dark or light; however, they can never build greater than a T5 build. So, what's the point? Well here are some advantages. Neutral players can drift (only player that has this ability) between the clans of good and evil. Their biggest ability will be the ability
I like the first part, second, not so much as not every clan will have the same banner type for each person so you couldn't classify each clan as light or dark clan. The first part i love though
So you want to divide KaW 3 ways light-dark-neutral... Seems stupid if a friend picked light n you picked dark you wouldn't be able to be in the same clan as that person. Limits more than it creates
To create and own/admin a sanctuary clan. Here is where it can get really twisted. Any player can visit the sanctuary but it comes with benefit and detriment. Benefit-you can not be farmed or stripped during the 10 days grace you get for visiting. However, on the flip side it comes with cost. You cannot buy allies but you can bank your gold in either pots or BB. Each day you're there, you loose 10% of your strength from bfa and bfe. So, imagine a LB player leaving after 5 days....they will be diminished by 50%! Sanctuary ebs will be the same as now. There can only be no more than 20% of members that can be admin. However, neutral players will have better odds with enchanting items. Finally, for now, the forces of light will get special attacks from aqua and forces of dark will get special attacks from inferno. So, what do you all think?
Division of players and clan members is part of the idea. Imagine the drama of power struggles and secret spy societies.
I like this. Would throw kaw into chaos and ring back pvp if you got rewards for say hitting player on other side