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Support to trying this setup for S4, would be nice to have a season without stacking. But honestly wih a 20 person roster size and 6 wars a day...
I actually wouldn't mind a bit harsher punishment for inactives. They now lose 1 level of EE like their clannies, but they don't lose mith, attack...
No support - even kaw has called SH 'that damn build exploit' which is 'why we can't have nice matchups' in the thread about the new pots. Clan...
Re: Chaos Wars (6/23 - 6/29) Val that is very true - I've been saying hybrid mechs need to kick in at 33% instead of 25% spy buildings for the...
Re: Why not both? (Clan Wars and Individual Wars) I would fully support this IF the matchup system would only match stacked clans with...
Good read and exaclty sums up why, imo, Indy wars are prefereable over clan EE wars until devs fix the stacking/matchup problems. Some of the...
Of course the SH in stacking clans won't gamble their EE in these individual wars. As it stands now, their chances of winning a war are over 50%....
Well one of my main concerns with this idea was that I wasn't sure devs could make clans just for these wars and transport people there. Now I...
ugh... Good luck assassinating those SH that can now mass scoutbomb you again. And good luck defending against the top LB that can now skim troops...
I was thinking of giving this a bump now that season 3 is over, but no need I see. The idea would be seperate clans that only exist for this...
Thanks for the input, ideas and suggestions. I'll try to edit my opening post when I get on my computer and figure out how that works
bump for a clannie
love those ideas Carni
Two very valid points have been brought up that I would like to share my thoughts on for discussion, the use of xstals and the rewards. Enabling...
Thanks to everyone taking the time to read it it's a bit longer than the average forum thread so I appreciate that
@ 0 - could you please explain why it wouldn't work?
I'd just love to know if this idea is even possible in kaw would be nice if devs could answer that question.
@Goat - Yes it is meant to be flexible, both in using different numbers of people per team and in war types. That way it can be adapted fast and...
Thanks and yeah I'm not a programmer so not sure what is possible and what not. But a lot of the programming structure (?) should already be...
Since I'm 'no matching' more than warring this season, I have some time on my hands so here is an idea I've had for some time, based on the...