Automated Play Policy

Discussion in 'Announcements' started by ATA-Will, Nov 16, 2021.

  1. ⬆️Post above can be deleted, issue solved, and apologies was made to all of them⬆️
     
    Pingu likes this.
  2. Wow what did you do ??
     
  3. It's widely understood, albeit not openly acknowledged, why strict enforcement is lacking. This leniency keeps the game, Kingdoms at War (KaW), seemingly bustling by inflating the count of "active" users—a metric that reassures sponsors and investors. Additionally, this approach can inadvertently support new player growth, except in cases where clans are exclusively used for the benefit of certain players' automated "bots."

    The dilemma they face is clear: imposing bans on these automated accounts would paradoxically diminish the game's active user base. These "bots" are not merely placeholders; they're capable of generating revenue through small-scale transactions, potentially amounting to significant sums for ATA and its partners.

    Therefore, if enforcement becomes too rigorous, it risks a decline in both active users and revenue. It appears they've adopted a strategy of moderate, consistent enforcement to maintain economic stability within the game's ecosystem.
     

  4. the people will never understand this because they’re morons
     
    Sataninho likes this.
  5. Well I guess you can call me Mo of the Ron family because I never considered that KaW required sponsorship outside of its player base… I suppose the offer-wall must bring in a ton of revenue 🥱
     
  6. 🤣🤣🤣
     
  7. Enforcement also goes in favor of….the big spenders. IIWII
     
  8. On the epic battles the developers should put in a reward between 60k and 100k. Unless you leave your clan it’s very difficult to achieve.
     
  9. 100k is more than achievable in an active clan.
     
    IllII-blTeMyA55-IIllI likes this.
  10. 🍻🥃🍺🍻🥃 cheers
     
  11. Can we have another round of bans pls…..