I'll keep it short......just an idea I thought of.....with new lands coming and hte in a crisis due to how short it lasts would anyone like to see a hte that has infinite damage over 24hrs but that costs 24 seals to open....most hte clans go through 24 seals a day anyway but a lot of paying players are constantly missing ebs that are over too quickly. This idea would retain the seal usage that the devs require but offer the player a better chance to reap the rewards of sealING.
But would crystals be limited? Like only 6 or the full 24. And how would event items work? Obviously this needs some more thought into it. But hey I like the idea.
I'd say full 24 xtals within 24 hours as usual and event items should be able to run the way they do now but all paid out at the end of eb
I think it would be better to maybe either make the optional bar they added before permanent Or Make the eb 1.5x-2x harder then it is right now. Equipment in this game has become very op so smalls and mods should still be able to hit just fine.
They only need to do what they did to "haunting" to every epic battle Keep the same seal to open everything just allow a premium version for a price Who is up for GOTH the escape
this not possible if infinite health for 24 hrs. So no items bar? if got it infinite too? and hte clan run around 3 hte per hour including the 15 min waitng, that 72 seals so will be loss for devs. long time ago before hte active players can catch up with paying players as they only spend on xtals now no waying can catching up
Uhh just want to point it out that quicker ebs drops MORE gold and MORE EVENT ITEMS so this will bre pointless since you make as much
Sounds pretty neat but what about an HTE like EB that CANNOT be failed onces its opened using X amount of Y premium items and can take infinite amounts of damage (1 phase, 1 bar) but lasts 1 hour. After 1 hour EB is completed and everyone gets their rewards. The only way to "Fail" the EB is to not use X/Y items. It can also be Forfeited. TLR HTE with 1 bar that can take infinite amounts of damage and is automatically completed successfully after 1 hour.