I was thinking a crit stat would be a cool addition to this game i notice the the strike damage already flectuates in a broad range so adding a crit stat could be useful have a higher chance of inflicting max damage i was just striking the e b and i notice my last strike had hit for over 500 damage when my other was only hitting at 300+ damage and this was with troops and im a hansle i thought this was interesting since troops gradually depreciate in plunder as you clear your bar. Tell me what do you think about this idea of a crit stat
I was thinking a crit stat would be a cool addition to this game. I noticed that the strike damage already fluctuates in a broad range. Adding a crit stat could be useful, having a higher chance of inflicting max damage. I just hit an EB and I noticed my last strike did 500 damage, when my other hit was only 300+ damage. This was with troops and I'm a hansel. I thought this was interesting because troops gradually depreciate in plunder as you clear your bar. Tell me what you think about this idea of a crit stat!
This would be detrimental to hte and zta which already go by too fast, on those grounds its a no from me.