A new stat

Discussion in 'Ideas + Feature Requests' started by mawyoung21, Feb 15, 2017.

  1. I was thinking a crit stat would be a cool addition to this game i notice the the strike damage already flectuates in a broad range so adding a crit stat could be useful have a higher chance of inflicting max damage i was just striking the e b and i notice my last strike had hit for over 500 damage when my other was only hitting at 300+ damage and this was with troops and im a hansle i thought this was interesting since troops gradually depreciate in plunder as you clear your bar. Tell me what do you think about this idea of a crit stat
     
  2. That entire paragraph consisted of two sentences. Reading that was hard.
     
  3. No Support on grounds you're an idiot
     
  4. Who strikes ebs? o_O
     
  5. Two sentances and one of them was 90% of the post
     
  6. I was thinking a crit stat would be a cool addition to this game. I noticed that the strike damage already fluctuates in a broad range. Adding a crit stat could be useful, having a higher chance of inflicting max damage. I just hit an EB and I noticed my last strike did 500 damage, when my other hit was only 300+ damage. This was with troops and I'm a hansel. I thought this was interesting because troops gradually depreciate in plunder as you clear your bar. Tell me what you think about this idea of a crit stat!
     
  7. No to this idea, Son.
     
  8. He englishes better now
     
  9. Statless alt not supporting something :0 what a surprise
     
  10. It's a no from me I'm out
     
  11. This would be detrimental to hte and zta which already go by too fast, on those grounds its a no from me.