New War / Clan / System

Discussion in 'Ideas + Feature Requests' started by Persistence, Nov 3, 2016.

  1. With Events user win items droped and gold ect ..
    Clan should have it own items drop when an epic battle ends... use that with gold donnation from clan roster to uprade clan buildings .. clan Hq (can be used for leaderbord as level) clan war building (basicly it look like user build has attack and defense ect.. tjis building is used for new war system combining the war building stats with players % stats that are in the clan ofc) a speacil eb can be started using a specific number of gold donated and a reaserch building in order to expand hq + give bonus gold to clan members another building for osw clans upgrading that build give bonus pvp plunder
     
  2. After combining stats clans fight or war each other to ko ect plunder between players wont count for Players it will only gotl to winner prize,maybe lost prize aswell can be good ..
    Now how to win this war ?
    Clan HQ has A Hitpoint and Defense stats each player can attack the clan Hq
    The clan that has higher Hitpoint in the end of the war win or who destroy the clan HQ
    Maybe aswell use 3 Towers to reach the HQ --> clan need to kill the towers (wich are building aswell) before reaching HQ
    More Towers can be found in multi clan war and that is :
    Big allaince between frienldy clans that fight the same hostile clans that war is big for sure so lnly weekend event?
     
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  4. Well if u dont support at least say why ? Share what ud like
     
  5. I like more functionality in the game. I think it's a good idea. It creates clan worth.