Hello everyone, We will be implementing a change to how reward payout of event items works beginning with the next scheduled war. To help combat players with low activity during wars, those on the winning team will now need to meet a minimum threshold of activity in order to receive Event Rewards. As always, we will continue to monitor and make changes where possible so that we can continue to provide the best experience possible.
low activity how about no activity and ata knows why cause your shoving so many events down everyones throat nobodyhas time to war.Everyones afraid of not making enough on events to keep up with everybody els upgrading.You want activity on wars quit being so greedy
So why not tell us what the new activity requirement is? Why do you always have to be so vague with every thing? But support, good bye war leaches
Also you said the winning side must meet an action requirement, this makes no sense. So the leaches that cause the losing team to lose will still get there 300 items for a loss? Thats where the real problem is, not on winning side.Winning side usually wins bc they got the active roster, losing side loses bc they got the 12 action sponges just seeking 300 items
Good change although this is a patch to a larger issue. I think this helps fight inactivity but really I think the overarching issue is that EB promo competition/rewards should not cross stream or overlap with EE war or for that matter even pvp rewards. Each stream should have their own version of the rewards equivalent to the other and allow players to choose what stream to chase without feeling penalized from an overall power/equip/etc standpoint. Right now few can compete whether by finance or time since to win the top rewards you need to hit all streams or be unbelievably active in two or less. This drives the behavior of people signing up for wars just to have a chance at extra promo drops even if they can't be active. Just a thought and apologies if it's already been discussed on these forums.
The issue isn't not enough actions, the issue is people getting enough actions then going innact, they can scout fb on a target get their actions and poof, they get AKO rest of war. Actions needed to be attempted coming out of KO sounds like a better solution. But ty for trying to fix the leech issue