Xtal crafting

Discussion in 'Ideas + Feature Requests' started by FL33T1NG_M3M0RY, Feb 28, 2016.

  1. I think devs should add the feature of craftable xtals using EB drops like 10 aqua + 10 inferno = 1 xtal or make a craftable xtal that only fills 50% of your troops, would be ideal for mercs in my opinion
     
  2. With the amount of inferno and Aqua given out in these events, fat chance.
    It's not making the devs money.
     
  3. Fair point only gave aqua and inferno as a example or could do it with both of them and 1nob per craft
     
  4. The devs can always do an event and see how it goes.
     
  5. Always possible to trial any ideas with merit
     
  6. 50 aqua and inferno and then it could work. Xtals are a premium item whereas aqua and inferno aren't so it's going to be expensive.
     
  7. I remember a post long time ago saying: does ur idea make devs money? The answer of that question is also the answer to this question: will the idea be implemented?

    On a side note devs will prob say there already are free offers ( and they all tottaly work)
     
  8. Lmao! That's way too cheap!! Maybe 100 of each for one xtal. With your way, If I were to save up maybe 1000 inferno and Aqua in a few events..That's 1000 xtals lol...

    I'm probably wrong though, never been good at maths :(
     
  9. You can make 1 aqua from 5 xtals so reverse engineering the process shouldn't be beyond are collective resources.
     
  10. So you mean its a good idea?
     
  11. Devs main motivation is money so this won't happen
     
  12. I've always wanted to see a Blacksmith feature added to the castle that you could use to Forge crystals out of Aqua, Inferno, and Mith.

    Would also be cool to use the blacksmith to meld eb equipment or repair equipment (I think it would be cool if during pvp actions that you could damage the enemy's equipment and lower its stats until they repair it)
     
  13. Hahahahahaahhaahhahahaha
     
  14. It'll be too cheap to make it only cost 10 Aqua and Inferno for one crystal. If so I could easily get 50 crystals every event without spending. The price should be increased to 100 or 500 Inferno and Aqua per crystal.

    Other than that, I support the idea! :)
     
  15. How about an L4 castle 1st.
    This castle in itself can be another topic.
    Maybe the new lands has a unique Alchemist building n leave the LL castle as a L3.

    Using aqua/inferno/mithril n horns to craft xtals.
    Amounts must be significant as to what idk.
    Eg 50 each of aqua/inferno/mithril n 1 horn
    A failure rate can be implemented. Idk the %

    To begin with any crafting of xtals should require the combination of diverse playing styles n not solely for Eg HtE only ppl or Warriors.

    If say a L4 castle is implemented allowing crafting maybe also a special event is used in conjunction for crafting purposes. The event can be in parts to build this special EQ which is needed from the events n diminishes as its used. The higher the EQ status the longer it will last. Can be crafted 2x daily max.

    Summary: i've suggested a vast array of needs n ways to craft xtals but it should not be easy.


    Sorry if overcomplicated but its what came to my mind n be a challenging feat.
     

  16. The guy who said that is pretty good.
     
  17. Support!! I think it would encourage low income and other people to be active. Only 25-50% is perfect.
     
  18. Yes id love this but no it would prob be like 100 aqua or inferno....even though $4.99 buys 6 aqua....they will way undervalue anything you have while making anything you need super expensive
     
  19. Devs should do this Devs should do that  cute we think they do things we propose.

    Not hating. Just that the Devs already have lined up what they will do.

    No more threads on what we think Devs should do to make Kaw better pls.

    Just let Devs aka Kaw community make a thread for us to support or not about new ideas.

    Pretty sure everything has been proposed at this point.

    Lol I'm feeling cynical sew me