Unit regen mechanic

Discussion in 'Ideas + Feature Requests' started by goppie-RETURNS, Feb 26, 2016.

  1. Hey hey peoples, I just had a quick suggestion. Please give all the hate you want. I thought that a not-totally-horrible idea could be that each time you attack there's a small chance that you get back those units. Possibly too, there could be a mith spell that increases % chance.
     
  2. I'll explain why this shouldn't happen:
    So you click battle and by clicking this you send ALL your units to battle. A small percentage of those units die each time you press attack/repeat action. This is why your plunder goes down with every attack. So if this is implemented it would somehow make your army invincible for a small chance. If anyone has a clearer way to say this please do.
     
  3. Eh, not a really good idea
     
  4. Mechs that are even more dependent on bad RNG?

    No thanks

    Plus xtals are a thing that the Devs want you to buy more of
     
  5. Good point
     
  6. Support, people take ideas too seriously.
     
  7. Support but with a little tweak. I want my troops to fully regen everytime (not random) after each hit. Okay? Thank you.
     
  8. Hit HTE and get some troops back ? I'm down.
     
  9. What if this only affected epic battles? Your precious pvp would be just as it is
     
  10. Now itd be cool if you sent your army to attack a pure spy that you lose no troops because there are no defenders
     
  11. Yeah, this would be cool.

    I'd be able to strip a PS in indi and be able to plunder him hard, would be great! :lol:
     

  12. That wouldn't work but I'd support a 5% chance of getting some troops back or a 10% chance of getting half your 'lost' attackers back
     
  13. Need some more glitter on that fairy?