#CASTLE UPGRADES#

Discussion in 'Ideas + Feature Requests' started by CharIie, Dec 26, 2015.

  1. In my opinion a castle should be the strongest and best part of a kingdom. So I think that we should be able to upgrade our castles further.

    My thoughts on when the next upgrade level should be available and for how much:

    1) 25 lowlands explored-4bil

    2) 12 Highlands explored-12bil

    3) 25 Highlands explored-80bil

    4) 12 Hoarfrost lands explored-500bil

    5) 25 Hoarfrost lands explored-1tril

    6) 12 Abyss lands explored-3tril

    7) 25 Abyss lands explored-6tril


    I'm not sure about the pricing because I don't know how much the last abyss lands are and how money is for LB players so if you have any ideas on the prices being more realistic please post your ideas.

    Also if you think the upgrades should take place at different points then also state what you think would be better.

    Idon't know if this idea has been said before, I'm just going with my own thoughts

    Leave thoughts, ideas, feedback and comments, and happy kawing! :)
     
  2. 8t..? 40t? 
     
  3. Each castle upgrade should feel special and shouldn't just be about an increase in stats. With that being said they need to be worthwhile additions and not just poorly thought out ones.

    The castle feels near useless now in terms of stats for larger players with the only real use is to unlock the mage.
     
  4. 25 lands is 4 bill and 12 hl is 12 bill
     
  5. Ok ty I'll change it
     
  6. 40T, better give massive ass stats. That's like 35-40m cs if purchased in buildings.
     
  7. I judged it by how much big players cost themselves
     
  8. What would be a better price
     
  9. I lowered them some how is that?
     
  10. 20T? What would we be paying 20T for? A prettier design? Or something actually useful? No one will UG it for those prices unless we're getting added features.
     
  11. 20T for a level 7 castle grants you spy quests!
     
  12. Maybe one of the castle upgrades lowers your enchanting fail risks at the Mage by 50 percent? Additions like those would be nice. Or maybe even a small plunder bonus.
     
  13. Maybe a small % for drop chances during ebs could be included as well.
     
  14. Yes because we really need eb equip anymore with these b2b events.
     
  15. Perhaps added effects could be as follows
    Level 4 - mage level 2 - enchanting success +5%
    Level 5 - alchemist level 2 - new color spells and a 72h ally hiding spell.
    Level 6 - unlock new attack and spy attack potions.
    Level 7 - Alchemist level 3 + mage level 3 - Unlocks new troop and spy spells as well as the ability to unenchant equipment to reclaim 25% of used aqua and inferno
     
  16. I like the idea of recovering some inferno and Aqua from old equipment Kezz.
     
  17. A 20 t upgrade would give large cs boosts it wouldn't be any average improvement.
     
  18. Would have to be a 20mcs min boost to be worth that price.
     
  19. V like I said idk how money is for lb players. That's why I said if anyone has any thoughts on more realistic prices please say
     
  20. So what price do you think would work better?