Hey folks, This has been suggested many times. A spell bought with mith. that will allow you to capture the opponent buildings. You start with 100 mith. For a 1-5% building for 2hours during which time they produce 0 troops. You can enchant this spell @ 50 mith up to 50% captured buildings or you can get more time upto 48 hours. If in a ee max time would be duration of war. Counter spells starts @ 25 mith.with 10 mith. To enchant protects against capture spell from 2 hours upto 50 hours
Re: Destroy building spell Firstly , it had not been suggested many times Secondly, no support. We already have strips - we can strip someone of their bfa. I dont think stripping someone of their buildings would be fair or implementable
Re: Destroy building spell I heard you like destruction, so I put some destruction on your destruction so you can destruction the destruction
Re: Destroy building spell Read carefully it ends between 2 and 48 hours after casting. It is not permanent
Re: Destroy building spell bfa, unless you're lb, isnt hard to replace like it was 2 years ago. Even max plunder strips would be a tough recovery. Now, in most normal situations theres not much need for bfa/gold invested allies until you are way up there in the cs. There are exceptions to that though, like front line banks/hidden banks. Unless for a particular reason upgrading is a favorable option instead for more ppl now. That said, i dont necessarily agree with op's idea. I like the thought put into it and some possible ideas that can take a little of op's suggestion. A defensive barrier that was meant to be destroyed and you had the option of maintaining and repairing and it would be what gaurded your bronze and silver bars.
Re: Destroy building spell Thanks Let's look at an example for ee wars You Ko somebody while having spell active they don't have counter spell at random 10-15% of his builds would be captured and he would get 0 troops from them Example 2 someone sko on you you have spell active he doesn't he loose 5% of builds captured and gets zero troops from them rest of ee war
Working off someone elses idea a long while back, castle wars was i thought was a good idea. Simple, basic ee mechs and, imo, allows for a variety of builds. Both teams have a barrier that prevents the opposing team from hitting them directly. Resulting in protection from plunder loss. The barrier though has its own health bar that offers this protection until its depleted. Once depleted the opposing team can directly atk that clan, earning plunder. Once the barriers health is depleted it also starts a count down. When zero is reached a percentage of the barriers health is restored. Say 50%. Second time it regens after being depleted it only restores 35% ect... This is where an idea like yours could really have a place. Using that spell could do damage over time or immediate damage.
Some good points. I like the idea of a hybrid setting there and getting skoed on by ps and Hansell with my spell talk about hurting that outrageous plunder. Also in ee indy after match ups no dts or dtw.
Id probably get back into ee if there was a playlist of sorts with different objectives and goals. Current setup turn my interest away when my size basically left me with the option to drop build to keep me from being hitable by almost all the other teams cr. I was auto pinned out the gate.
Hey folks, The reason I include sko's is they loose the battle. You would think a penalty justifiable if you survive what's to keep you from taking land from the other guy?
OK let's try a simpler one Ee wars only at 1st 50 mith for capture spell Ko. 10-20% captured Sko 1-5% captured 25 mith for counter spell reduces by 50% chance of success of capture spell Run time duration of ee war
There is another game that allows you to do this (and yes you can actually kill off a player in that game and make them restart) I won't mention name as I think its against rules. It would be interesting though if you could steal one building at a time. If you want to know the name of the game just pm me. I left it after about 3 years of waking up at 2,3,4 am to defend incoming or lose my kingdom. That said, it would be fun to actually place your towers in the right spots vs any open spot, and play more grid based wars on a world map of some sort. With ability to lose assets such as land that you have to re-take. But kaw isn't really set up for this kind of interaction.