Have you ever liked an eb? Yet, its payout is way to small for you to even glance at starting it again? If you answered yes, then this is the forum for you. My suggestion is to have settings for epic battles, such as choosing difficulties for them. Each difficulty would pay better than the one before it, but be harder (kinda self explanatory) Seems like a way to get people doing older Eb's, and to make unlocking the difficulties something to do other than 90% of clans doing nothing but b2b haunts. The clans could get bonuses for beating a tier of Eb's on all difficulties. And that's about it as far as I can think, will add on to this if people say some helpful ideas Helpful Ideas:
No support, people could just do Extreme Difficulty on HTE and make trillions per person. Or somewhat along those lines. If it were disabled for P2P ebs I would support this but the Devs would do ROTWB and HTE as the first beta for this idea lol. But sorry, no support. The rich get richer and the poor get poorer.
I haven't seen this idea before. It sounds interested and would probably get clans running a variety of different ebs.
Would make the crap BR's run by devs running two 5% at the same time a better challange for all. Even the 9% STP in top clans is under 25 minutes.
Support. Not sure if there should be difficulties on hte though since players are already making bank.
No support. There are already easy ebs and difficult ebs. And the difficult ebs pay more than the easy ones. If you want to do a difficult eb because your clan is strong? Do LotL. O wait.... some clans already do...
Imagine LOTL on extreme difficulty only #1-#5 on clan list would be able to beat it. And it'd be very slim
Not in kaw, not sense pwars or if your in osw. The rich just get more rich and the "poor" get free stuff to help them catch up. This is only just a game after all.
No support though. By having all eb's complete you get 17 % clan bonus in all areas. I think that is more than enough. We need to lobby for content that matters. Improve the small mechanics of the game so that everything meshes better in the long run when receiving new content.