hi everyone, I'm not gonna put any fancy BB. So with these new equipment coming in every event they aren't like the old equip that cost a couple inferno couple Aqua, this new equip cost I believe 17 inferno/aqua for the first enchant! So I thought Of this, instead of getting inferno/Aqua from event reward maybe we can get this thing (idk a name) that will 100% enchant it successfully, and devs can figure out how many they wanna give us based on reward tiers. Obviously inferno and Aqua will still be dropping in ebs and such but this could be another incentive. P.S. If this does go through devs please don't sell these for like 20nobs lol
Where's the adventure in that?!.. Personally I like to give the Mage a "legitimate" massage before attempting to enchant anything.. But that's just me.. I won't confirm or deny if it makes a difference in the fail rate..
These eqs r damn costly to enchant.Took me 600 elements to get it to lv 10.Pls double the element drop from ebs or do something out of the book to fix it.
Sorry no support. While I agree the Mage could do with a few tweaks, there's no need to basically give people a free pass. I think a better idea would be to have a bar. Every time you fail it fills a certain percent. Then once it hits a 100% you're guaranteed one successful enchant then the bar drops down to 0. Still involves some work without giving people free passes.
Instead we could have a system called a "blacksmith" where we could "Scavage" the equipment for parts that has a timer depending on the enchant of the equip for how long it takes. And at the end of time you would receive half the inferno/Aqua u used back after paying the blacksmith "x" amount of gold for "reforging" as such your weapons back to Base stats. This idea I just come up with on the spot and like it so ima put more thought into it lol. :lol:
How about say you need: 10 Black Shards, 10 Wood, 30 Straw, 12 Steel etc. to create a weapon. Everyday you have 10 searches and you can take what you want from the 10 searches but you can only hold 10 items. One search might have 2 Black shards, 10 straw, 1 steel and 1 steel. The more you find from the searches that you keep the more steel builds up. 2 in one search + 3 in another (that you save) = 5 of the item. This could be called energy? $5 refills your energy. $10 refills it twice etc. and maybe $100 gets you 45 refills. Energy has 20 spaces. Buying 45 refills would mean you have 900 energy. Specific equip have specific requirements such as stated above with Wood, Steel, Straw etc. this means that you can make equip you find hard getting from a drop. Event equip will not be on there and S1 onward equips will require 50% Mithril and drops (100 Mithril equip = 50 Mithril + 30 steel and 20 wood). Selling equip also will drop different items and the amount it's been enchanted the more drops. Half of the Aqua and inferno dropped you will receive back. There we go.
Yup rooks is right, when I was in a hte clan I had excess 500 inferno/Aqua. But now that I'm doing scrab ebs, yes they do drop 7-9 inferno per but you would only get a drop once every couple days
*Me reading thread name* Oh this is highly not supported *Looks at the length* Yuck poor spacing *Reads this* Wow thanks No support.
Rejoin a HTE clan if you want excess amounts again. Otherwise, struggle away like the rest of us :lol: There's no balance between HTE and reg ebs for aqua and inferno. If you're hitting B2B HTE, you have too much. If you're hitting reg ebs, it's not quite enough. The Mage needs a few tweaks. But giving people a free pass to max equip is way too easy. There'd be no point in the Mage - devs might as well just give us the equip maxed.