Firstly, I'd like to state that I haven't been on for a few months so if this idea has already been posted, I apologize. The idea is simple, a new war format called Knockout Wars. These wars could come in any form (primal, lowland, round) and follow any KO time (random, classic, advantage) These wars would work in one of two ways (chosen by the devs). Both styles would make it so that any plunder generated by regular attacks or steals do not contribute to the war plunder total. Instead, the war would be won solely through: Option A: the winning team would be the team that could generate the most plunder from KO's and lose the least from being KO'd Option B: the winning team would be the team which could get the most KO's. I personally am a fan of Option A as it creates strategy with how you KO the opponent (attack KO generates more plunder than a scout KO). Please post your support/no support below and post any suggestions you may have
But these Wars Will fail too due to low participation.. Wars in kaw would only work if it were 100%xtal refunds or No war xtals They earn more than enough from these eb events anyways